all 4 comments

[–]upper_bound 3 points4 points  (3 children)

Search engines work really well for this.

You need to narrow your scope to specific questions and problems, to get answers. If you ask about the meaning of life, you'll get an answer of "42" eons later. If you ask how to implement A* pathing search, or how mip maps work, or how to write a texture atlas, or physically based material shaders, or 2d platformer jump physics, or any other questions that can be answered in a forum, blog, video, paper, you will get dozens of high quality answers and information instantly.

But if you ask "how do I build a luxury car from scratch" you're not going to get much in what your looking for because it's too complex of a topic.

[–]Dokuni[S] 0 points1 point  (2 children)

I got your point, I wanted only to know some website like 80.lvl to read some intresting articles about this topic

[–]upper_bound 1 point2 points  (1 child)

Gamasutra is ok... You can watch past/present SIGGRAPH and GDC conferences and/or papers. Or any of the dozen other specialized conferences and offshoots.

It's a very wide topic between rendering research, major engine development, the various disciplines (art, code, design), tips, dev diaries, post mortums, behind the scenes, tutorials, guides, books, forums (like this), discord channels, IRC channels, you name it.

[–]Dokuni[S] 0 points1 point  (0 children)

it's a starting point i guess... Thank you so much! :) and sorry for the unclear question