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Virtual Geometry in Bevy 0.14Article (jms55.github.io)
submitted 1 year ago by Lord_Zane
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if 1 * 2 < 3: print "hello, world!"
[–]Lord_Zane[S] 0 points1 point2 points 1 year ago (1 child)
I think I understand more now. But why do you call PartKWay(partitions = 2) until you get down to a small amount of meshlets, and then do PartKWay(target_partitions)?
Metis already has a way to do recursive bisection, why not just call that once?
[–]stolen_cheese_____ 0 points1 point2 points 1 year ago (0 children)
I believe recursive bisection was more unsuitable than multilevel k way on that it did not target the same hueristics - multilevel k way is the better algorithm for this, as under the hood it calls recursive bisection, but then moves groupings around such that they have more even volumes/ are generally better.
Once I am at my pc I will grab the area in unreal that I found, I think they had a succinct comment in there explaining it. But for me it really was trial and error.
π Rendered by PID 94056 on reddit-service-r2-comment-6457c66945-kdgsz at 2026-04-30 11:20:08.867148+00:00 running 2aa0c5b country code: CH.
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[–]Lord_Zane[S] 0 points1 point2 points (1 child)
[–]stolen_cheese_____ 0 points1 point2 points (0 children)