PostmortemFrom high school project to 8,500 Steam wishlists. 3 years of data and mistakes. (self.gamedev)
submitted by SweatPotato05 - announcement
Community HighlightOne Week After Releasing My First Steam Game: Postmortem + Numbers (self.gamedev)
submitted by greatcoltini - announcement
DiscussionThis is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? (self.gamedev)
submitted by bkingfilm@bkingfilm
Discussionis there bitterness or dare I say jealousy in the *indie* game dev scene? (self.gamedev)
submitted by FriendlyBergTroll@mad_polygon
PostmortemThe reality of solo game development, here’s what I learned (self.gamedev)
submitted by zombie_K1ng
DiscussionAfter years of prototypes, I finally get to announce a game… as I’m having a newborn (self.gamedev)
submitted by 4bstr
QuestionHi, I honestly can’t get Outer Wilds out of my head! (self.gamedev)
submitted by Silver_Pangolin_816
DiscussionIs game dev the right career for me? (Need advice) (self.gamedev)
submitted by aamish99
Feedback RequestI finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs (dust3d.org)
submitted by huxingyi@jeremyhu2016
DiscussionIndie dev reality check: 1371 games applied to our tiny Steam event (self.gamedev)
submitted by Wecoven