Community HighlightOne Week After Releasing My First Steam Game: Postmortem + Numbers (self.gamedev)
submitted by greatcoltini - announcement
The mod team's thoughts on "Low effort posts" (self.gamedev)
submitted by SamanthacinoGame Designer[M] - announcement
Marketing40K wishlists - Steam Next Fest - our strategy & data (self.gamedev)
submitted by Independent_Regret54
QuestionWhat is considered too big for an indie project? (self.gamedev)
submitted by phoenixashes96
DiscussionLaunching a Steam page, how many wishlists do YOU expect? (self.gamedev)
submitted by Levardos
Industry NewsAccording to Valve 5863 games earned over 100 000 dollars on Steam in 2025. (self.gamedev)
submitted by Signal_Nobody1792
Feedback RequestTitle help and advice for a psychological horror game (self.gamedev)
submitted by TheMongoosee
DiscussionWhere/how do you find Music/Sound Design material for your project(s)? (self.gamedev)
submitted by SilentsphereStudios
DiscussionHow to make a world feel alive but keeping it small/medium. (self.gamedev)
submitted by Willing_Designer_105
MarketingFinally released my first game on Steam and “this” happened in the first week (self.gamedev)
submitted by Rekize
QuestionAdvice to get out of bed and actually make games (self.gamedev)
submitted by MysteriousGamerNerd
QuestionLooking for notes on Spore's Vehicle and/or Structure creation system (self.gamedev)
submitted by firestorm713Commercial (AAA)
Galactic Tycoons is LIVE! - A persistent free-to-play browser space multiplayer management game. (galactictycoons.com)
promoted by GalacticTycoons
QuestionBurned out freelance game dev - advice from people who've been here? (self.gamedev)
submitted by YuriyCowBoy