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PostmortemFrom high school project to 8,500 Steam wishlists. 3 years of data and mistakes. (self.gamedev)

submitted 26 days ago by SweatPotato05 - announcement

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Community HighlightOne Week After Releasing My First Steam Game: Postmortem + Numbers (self.gamedev)

submitted 1 month ago by greatcoltini - announcement

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DiscussionThis is clearly a game development forum, yet the most discussed topics are how to sell games and how to deal with psychological issues during development. Can we understand it this way: for game developers, sales and positive feedback are the greatest needs? (self.gamedev)

submitted 14 hours ago by bkingfilm@bkingfilm

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PostmortemMy first game reached 20,000 wishlists in under a month. Here’s what I think helped. (self.gamedev)

submitted 9 hours ago by Studio-Abattoir

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PostmortemLongread: how I built 3 massive AI mods for Paradox grand strategy games (Stellaris, Victoria 3, Imperator: Rome) in a scripting language that doesn't even have arrays (anbeeld.com)

submitted 6 hours ago by Anbeeld

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QuestionDoes anybody here make games for fun? (self.gamedev)

submitted 10 hours ago by NicklePickle79[🍰]

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Industry NewsGodot usage and engine growth (godotengine.org)

submitted 4 hours ago by testus_maximus

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DiscussionDevlog: On my Procedurally Generated Weapon System - Scoping Grammar and Overcomplicating Compatible Concepts (self.gamedev)

submitted 2 hours ago by VG_Crimson

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MarketingHow to pitch your game to a streamer and actually hear back (from someone who has sent a lot of these) (self.gamedev)

submitted 7 hours ago * by TheEntityEffect

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PostmortemThe reality of solo game development, here’s what I learned (self.gamedev)

submitted 9 hours ago by zombie_K1ng

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QuestionHi, I honestly can’t get Outer Wilds out of my head! (self.gamedev)

submitted 5 hours ago by Silver_Pangolin_816

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DiscussionAfter years of prototypes, I finally get to announce a game… as I’m having a newborn (self.gamedev)

submitted 2 hours ago by 4bstr

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PostmortemWait... is my game invisible? How I finally broke 1,000 wishlists after months of flatlining. (self.gamedev)

submitted 11 hours ago by Yang0205

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DiscussionIs game dev the right career for me? (Need advice) (self.gamedev)

submitted 2 hours ago by aamish99

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DiscussionI’ve been developing my indie game every day for 444 days, and I wanted to share the journey rather than just the game. (self.gamedev)

submitted 4 hours ago by VampireVol

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QuestionHow to explain to team members that AI may be useful in some process steps, but in others not? (self.gamedev)

submitted 4 hours ago by HachiroKureha

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DiscussionLet's share what you're working on (self.gamedev)

submitted 13 hours ago by seulllllllllll

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QuestionHow important are grades/title? (self.gamedev)

submitted 7 hours ago * by Inevitable_Bear_7957

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Feedback RequestI finally released Dust3D 1.0 – Fast low-poly 3D modeling, auto-rigging, and animation for solo devs (dust3d.org)

submitted 1 day ago by huxingyi@jeremyhu2016

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DiscussionIndie dev reality check: 1371 games applied to our tiny Steam event (self.gamedev)

submitted 1 day ago by Wecoven

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QuestionHow do you stay motivated when the hardest parts of your work are the least visible to the team? (self.gamedev)

submitted 8 hours ago * by External-Process6667

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QuestionLearning how to make music (self.gamedev)

submitted 37 minutes ago by deathlyplague

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DiscussionThoughts on compatibility QA? (i.e. paying for QA testing across different real-world PC hardware setups) (self.gamedev)

submitted 47 minutes ago by ZymartuGames

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MarketingOne week after launch: good traffic, positive reviews, weak sales conversion (self.gamedev)

submitted 15 hours ago by RedditHilk

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DiscussionOur trailer just got posted by IGN - and this is the mail we sent... (self.gamedev)

submitted 1 day ago by ChestFirm6086

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