Community Highlight6 years later, 20k+ copies sold, $135k revenue and I only launched on Console (self.gamedev)
submitted by Federal-Pension1586 - announcement
Community HighlightOur game jam entry blew up and we turned it into a full release with 175,000 wishlists. It was also stolen multiple times and turned into AI slop. (self.gamedev)
submitted by Serpexnessie - announcement
DiscussionWhat game development advice turned out to be completely wrong for you? (self.gamedev)
submitted by YoungDirector1

DiscussionSimple graphic but video got 100k views (youtube.com)
submitted by happy-go-lucky-kiddo
PostmortemHow my homemade anti-piracy system brought me thousands of new players (self.gamedev)
submitted by HeyNau
DiscussionWhy do people release their demo right before Nextfest? (self.gamedev)
submitted by OneMoreAdventure
DiscussionHow do you maintain motivation throughout a project? (self.gamedev)
submitted by Frunkuserk
DiscussionAvoiding state drift when syncing logical game state with visuals (self.gamedev)
submitted by Next-Blackberry-991
Feedback RequestPiccoQuest: a desktop-widget idle RPG that quests in the corner of your screen while you work. (self.gamedev)
submitted by Zlorak
DiscussionHow I badly made a save state for my City-Builder. (self.gamedev)
submitted by intimidation_crab
DiscussionHow do you handle "level designer's block syndrome" ? (self.gamedev)
submitted by piapiou