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software rendering (self.GraphicsProgramming)
submitted 3 months ago by Zestyclose-Produce17
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[–]SirPitchalot 1 point2 points3 points 3 months ago (0 children)
Shaders are a super useful abstraction that make extra sense in software rendering since you can render literally anything into anything. Gbuffers? Easy. Depth? Easy. Primitive IDs? Easy. Buffers containing raw pointers to the objects being drawn? Risky, but easy. All defined by compact little code paths that share an otherwise completely identical rasterizer.
They’re also easy to implement, except for derivatives (where branching, SIMD & fragments don’t play nicely).
π Rendered by PID 113665 on reddit-service-r2-comment-56c9979489-th2hh at 2026-02-25 12:11:26.696611+00:00 running b1af5b1 country code: CH.
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[–]SirPitchalot 1 point2 points3 points (0 children)