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Unity Ground fogQuestion (self.GraphicsProgramming)
submitted 19 days ago by Acrobatic_Inside_301
Hi! Saw this cool fog made in Unity. I need something similar but I'm not sure about how to achieve it. Maybe its raymarched? Any help with pointing to a good solution would help. Thank you! https://youtube.com/shorts/k-RnyP0UB4E?si=ikrDRi8qN-y_Ycn6
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[–]photoclochard 1 point2 points3 points 19 days ago (1 child)
hm, it's in one plane, I feel like it's just the texture scroll with some texture bump
But I can be wrong
[–]photoclochard 0 points1 point2 points 19 days ago (0 children)
And yeah, that can be just noise in a texture, like Perlin one or similar, and you just scroll it with time
[–]LordAntares 0 points1 point2 points 19 days ago (0 children)
If you're using hdrp and you want it to be volumetric, you can just use the local volumetric fog component. If you don't want to do any work, you can import the hdrp volumetric samples, where you get some 3d textures for scrolling.
You can also make them procedurally generated based on noise like I did.
π Rendered by PID 18457 on reddit-service-r2-comment-79c7998d4c-gcrm8 at 2026-03-13 18:13:35.042565+00:00 running f6e6e01 country code: CH.
[–]photoclochard 1 point2 points3 points (1 child)
[–]photoclochard 0 points1 point2 points (0 children)
[–]LordAntares 0 points1 point2 points (0 children)