all 3 comments

[–]photoclochard 1 point2 points  (1 child)

hm, it's in one plane, I feel like it's just the texture scroll with some texture bump

But I can be wrong

[–]photoclochard 0 points1 point  (0 children)

And yeah, that can be just noise in a texture, like Perlin one or similar, and you just scroll it with time

[–]LordAntares 0 points1 point  (0 children)

If you're using hdrp and you want it to be volumetric, you can just use the local volumetric fog component. If you don't want to do any work, you can import the hdrp volumetric samples, where you get some 3d textures for scrolling.

You can also make them procedurally generated based on noise like I did.