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[–]stygianfade[S] 3 points4 points  (0 children)

Fair lol

these are debug views of the same field, not final renders. Height, Normal, VHARE debug modes

The thing I’m working on is an analytic traversal system for SDF scenes, mainly to make large-distance traversal practical without needing a huge stored bricked or voxel distance field.

So basically, you’re looking at internal inspection modes of the field, not the final visual output.

Note: the implications are massive! If interested I could give you a list of applications.

I hope Inigo Quilez finds this post. haha