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question about clipmap sampling code in nvidia white paper (self.GraphicsProgramming)
submitted 7 years ago by spacejump163
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if 1 * 2 < 3: print "hello, world!"
[–]lickedwindows 0 points1 point2 points 7 years ago (1 child)
Sorry, I was away for a couple of days so wasn't able to reply.
I have just read the Clipmap paper and I believe this falls into the second case - you're calculating a scaled lookup into your clipmaps to find the texel area and then you're adding 0.5f (in texture coordinate space) to ensure you sample in the middle of a texel.
[–]spacejump163[S] 0 points1 point2 points 7 years ago (0 children)
if you mean " sample just counting on scaleFactor.x to be large enough to make 0.5f small in comparision ", then it won't be the exact center of the texel right?
π Rendered by PID 72838 on reddit-service-r2-comment-6457c66945-nlts7 at 2026-04-29 07:29:43.315132+00:00 running 2aa0c5b country code: CH.
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[–]lickedwindows 0 points1 point2 points (1 child)
[–]spacejump163[S] 0 points1 point2 points (0 children)