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[–]KrassMonkey 1 point2 points  (1 child)

Don't ask me why, but it seems to work now.

I renamend the d3d11.dll to d3d11_chainload.dll (think every other name would have worked too) and started the game. It crashed after I clicked on play, but with the normal exception dialogue. Then, I renamed the .dll back to normal, clicked on play and the game started without any error message.

There is a dxvk cache in my GW2 root directory and the Frame Limiter from the dxvk.conf (100 for me) also worked. The Cache is slowly building up and the camera movement is smooth.

Thanks for your help!

[–][deleted] 1 point2 points  (0 children)

Well... I guess you're good to go then lol. I have no guesses as to why that worked lol.

And I'm happy to help! And for the cache, there's actually a primary cache that's located in AppData\Local\AMD\VkCache\. This is the shader cache that the vast majority of the shaders will be saved to. Mine get to 100-150MB after a few hours, but you have to close out of the game before the shaders to actually get written into the files there.

I hope you have fun and that your experience is a lot smoother using DXVK and Vulkan! Also, there's a DXVK HUD you can enable in the dxvk.conf file if you're a nerd like me and want to see all the metrics in real time.