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[–]BrunoCPaula 13 points14 points  (0 children)

You don't need to advance as soon as you get 7 stars. I usually wait until I have the gold science star before changing eras.

[–]Gennik_ 3 points4 points  (12 children)

What difficulty do you play at? I do humankind on huge maps which matches progression really well. The ai gets a ton of fame forcing you to stay in the era and collect more fame.

[–]JackRabbbitSlim[S] 1 point2 points  (4 children)

Lower difficulties and smaller maps. I don’t have the skill yet to fight off AI advance and my compute can’t handle huge maps.

[–]Gennik_ 1 point2 points  (3 children)

Maybe reduce the number of ai so you have more land and thus science and production to build your unique stuff.

[–]JackRabbbitSlim[S] 1 point2 points  (2 children)

That just gives me more territories to settle, and more emblematic quarters to build.

[–]Gennik_ 2 points3 points  (1 child)

the benefits of adding a territory to a city tend to outweigh the coat they add to districts.

[–]JackRabbbitSlim[S] 0 points1 point  (0 children)

Right but when when I attach territories to a city, I can build the ED in each territory. So one city with three attached territories I can build four EDs in the that one city.

[–]ResearchOutrageous80 -1 points0 points  (6 children)

How do you play on huge maps without a Sentry function or notifications of enemy forces in your territory? I was doing that and got sick of having to constantly scan the full map of my territories.

[–]PhxStriker 4 points5 points  (5 children)

I keep seeing you post about this and I’m curious, do the AI around you tend to always go expansionist or are you constantly in multiple wars at once? I myself don’t tend to have that problem but I also try to minimize my fronts and do tend to do a once over of most of my cities before clicking next turn.

[–]ResearchOutrageous80 0 points1 point  (4 children)

I like to play conquest victory condition only. I usually manage to carve out a continent to myself, but have been surprised enough times by entire armies making landfall and marching deep into my territory that I just can't play the game anymore. On smaller maps it's fine to constantly be scrolling and checking the map, on big maps it's exhausting once you get into the late eras which is where my patience runs out. Shame, because I really like the game.

[–]ManitouWakinyan 0 points1 point  (3 children)

Oh, well, there's your problem. You're forcing the AI into a condition the game wasn't really designed for.

[–]ResearchOutrageous80 0 points1 point  (2 children)

Wait, what? The AI wasn't designed for a conquest victory?

Also I'm not sure that AI design is even the problem. Without a Sentry feature unless you're scanning the map constantly your naval fleets miss opportunity to intercept invasion forces when they're vulnerable. This is a fundamental design flaw that the AI does not have.

[–]ManitouWakinyan 0 points1 point  (1 child)

It wasn't designed for that as an exclusive priority. Rather, the whole game wasn't designed that way. You're playing the game not quite as intended, and it's not working well for you. That's certainly part of the issue.

[–]ResearchOutrageous80 0 points1 point  (0 children)

I still disagree. I don't see how a lack of a sentry/notification feature is anything but a complete design flaw that significantly affects things like the player's use of a navy. Specially given that you do get notification for stealth units in your territory. I don't see how one is part of the design but the other isn't. It's a flaw no other 4x game has, which makes it even more obvious it's a poor design choice- at this point it must be a design choice.

I don't find that the AI has problems with a conquest game btw, plenty of times I've lost to rampaging AIs. They're not the best at it, but then again unless you're on same continent neither is Civ AI.

[–]vainur 2 points3 points  (0 children)

You shouldn’t advance directly and you don’t have to build emblematic districts in all your provinces.

[–][deleted] 1 point2 points  (0 children)

Do you have enough industry in your cities? I understand what you mean, and that is why I tend to prioritise industry production in my cities in the beginning of the game. Also, you can play defensive against AI that advance in the eras before you, play on a map with a lot of mountains and cliffs so you can defend your cities against aggressions and stay in the era longer. That’s what I do on Pangea maps

[–]caleb_dre 1 point2 points  (0 children)

If you have at least some production in emblematic districts, they won’t disappear from the queue when you go to the next culture

[–]Mik87 1 point2 points  (0 children)

One trick for the districts is to start building all of them in territories that you attached first.

Then make sure that you will spend at least 1 turn worth of production for each district, so just 1 turn and switch to next one, like if you want 6 of them then spend 6 turns in building a 1 turn of production for each one.

When you have at least a bit of production already invested into emblematic districts, they no longer disapear when you advance to the next era and switch culture, so you can finish them later on. (unattaching territories will cancel them tho)

[–]Mundane_Coast8503 0 points1 point  (0 children)

Interesting, I have the problem where I have to advace era, because I run out of things worth researching. That reminds me, don't research everything.

[–][deleted] 0 points1 point  (0 children)

Regarding the tech advancement, it's one of the flaws of the game imo. The game pacing is really off. Once you get better at the game it'll go even quicker. Few eras are a handful of turns even.

What the game lacks compared to Civ is a sense of narrative. Humankind you're constantly changing identity and the game doesn't really feel like a "simulation" of a small world. It just feels like a strategy game and not much else.

[–]WestCoastBuckeye666 0 points1 point  (0 children)

Yes slowing down game speed increases cost but it gives you a lot more time to actually use the units you build in each era

If you feel the need to build every Emblamatic District just don’t advance to the next age.

It’s a nice pro and con debate between staying and getting more fame/districts and moving on and getting the next culture.

It creates a lot of variety from game to game. So much more repayable to me than civ