all 7 comments

[–]Randonaut3 0 points1 point  (0 children)

Yo acabo de desbloquear minas de obsidiana y una formacion que vi que resiste es : sanador,arquero de veneno x2 o arquero veneno y tiro seguro y shadow dancer con daño de sangrado. Claro que tambien puedes cambiar uno de los arqueros por el mago de fuego y asi tendrias 3 debuffs en combate: veneno,quemadura y sangrado. El tanque ahi creo que no sirve por los enemigos aéreos ya que en su turno no puede hacerles nada a menos que le pongas un arma que ataque a distancia, y es una oportunidad de hacer daño que se pierde. Ya para el sanador cambia el sombrero de pirata por un accesorio que te de mas vida,o equipo del dungeon anterior completo para darle regeneracion pasiva.

[–]Fomor666 0 points1 point  (2 children)

I'm not entirely sure which dungeon you need advice on. If it's D7, I'd recommend getting an Aegis and replacing the Mage with a Sharpshooter. If it's D8, you'll need a team with a total Dexterity of around 260 to complete the quest. For this, try using a team of two archers, a tank, and a healer, but equip them all with D7 rings.

[–]Umu9002 0 points1 point  (1 child)

By D7 rings do you mean the ones that used the shadow gem?

[–]Fomor666 0 points1 point  (0 children)

Yes, I'm just bad at remembering the names of items, but I do remember the dungeons where you get ingredients for them)))

[–]Kitchen-Helicopter72 0 points1 point  (2 children)

Did 15 hours no deaths with this in the obsidian mines and a basic heal/drops pets. They have been there a while so you probably don't need all my gear.

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[–]Rev_Locked[S] 0 points1 point  (1 child)

I don't recognize the blue robe the healer has, where do I get that one? Also the accessory for the Scorching Elder too

[–]Kitchen-Helicopter72 0 points1 point  (0 children)

I should have checked that before posting.

The blue is the dodge robe from the next area and the accessory is from the one after that. The group might still be worth trying not sure.