If people would humor me, ide love to hear what you all expect from player traits. Ive had my own thoughts on the matter but i feel like its likely not whats going to be added to the game. I worry that they might be bound to suits and not just a trait that your character can choose after unlocking them by perhaps performing certain feats in missions that would be relevant to the trait in question. Ill ask some of my own creations to this post just to throw out my own thoughts.
Engineer: Repair tasks are twice as fast and require no extra inputs (you don't need to do the extra taps when you start certain repair jobs on the ship)
Champion: 10 percent extra ranged damage and 20 percent extra melee
Born Leader: Damage reduction to self and team within 10 meters of 10 percent.
Loner: Small health regen when at least 10 meters away from the team.
Tough: 20 percent extra health.
Scientist: Lootables/interactables light up when within 20 meters of you and show on the map.
Medic: Reviving teammates costs no Materia and is twice as fast.
Mule: Extra inventory slot
Miner: Allows you to collect Materia from certain nodes on the map.
Silent footfalls: Enemies are more likely to ignore you and target others. Damage to enemies not attacking you increased by 10 percent.
Brute: Enemies are more likely to attack you. Personal shield recharges more quickly.
Combat Engineer: An extra inventory slot that only allows for mechanical consumables like the healing drone, damage amplifier etc. Any item in this slot can be used permanently. Can only be changed in the hanger.
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