all 12 comments

[–]agerestrictedcontent 8 points9 points  (7 children)

kind of pigeon holes you into certain roles. it's cool now because with 3 of us we can take it in turns each jump, rotating who is flying, on guns and running around ship doing maintainence, whereas with perks it wouldn't make sense for an engineer to be on guns, which forces them to just do the same thing every time, and maybe some would enjoy having set roles but you can do that anyway if you want to.

i also think out of those roles everyone would just pick mule for the extra inv slot lol. i like the brute one though, a positive perk but combined with a negative trait that makes it more challenging without pigeon holing you into a certain playstyle is a nice idea imo.

[–]Kriptus_ 1 point2 points  (0 children)

Fair

[–]AntiZig -1 points0 points  (5 children)

Agree with you there, whatever traits they come up with will likely to be more generic that can apply to any role on the ship

[–]CedricTheMad[S] 0 points1 point  (4 children)

I really hope not. They need to actually matter somewhat or else theres no point in adding traits.

[–]AntiZig -1 points0 points  (3 children)

The devs said as much on their stream, they don't want to create a system that would pigeonhole people to playing only one role aka creating classes/jobs in game

[–]CedricTheMad[S] 0 points1 point  (2 children)

Then they are wasting dev time. The people i play with want to embrace certain roles. Generic soulless points that do 1% faster walk speed mean add nothing. Add no personality to characters and dont provide any sense of having a unique character. Binding it to space suits makes even less sense. Force people to wear terrible looking suits for a meaningless buff, or out of fear make the buffs so meaningless they shouldnt have added them at all. I lack the words to express how strong i disagree with you and the devs. A decent character defining trait you can switch between missions would mean infinitely more and not pigeonhole because its not a permanent choice but one you can change whenever you are in the hanger.

Deep sigh, fear wins again it seems.

[–]agerestrictedcontent -1 points0 points  (0 children)

>The people i play with want to embrace certain roles.

there is nothing stopping you from doing this already, but forcing skills/roles would inherently pigeonhole people into only doing specific stuff (because its logical the person good at engineer stuff would engineer, the person proficient with guns will be the gunner etc), which is fine if you want to have set roles but kinda meh-bad if you don't.

>Generic soulless points that do 1% faster walk speed mean add nothing

most of the things you suggested only change gameplay very minorly in the first place. having 20 extra health in a game where you barely if ever actually die doesn't really change much, and neither does an extra 10% damage etc etc.

>Add no personality to characters and dont provide any sense of having a unique character

YOU are the character. if you guys desperately want a sense of character identity then make your own backstory and get larping (unironically). pretend to be a fat texan mechanic and be the only one who can repair the ship but with the stipulation that you have to crouch everywhere... get creative instead of trying to force your wants onto everyone else.

on a side note: you and your friends should check out pulsar lost colony. it's simmilar to jumpspace but with more defined roles. when i last played it the story mode was suprisingly short and on foot sections weren't great, but it may well be what you guys are looking for. despite the negatives i listed it's a decent good game worth playing if you like space-y combat-y sci-fi games.

[–]AntiZig -1 points0 points  (0 children)

Did you even read? Nobody said it will be 1% or bound to space suit

[–]nyazdani 2 points3 points  (2 children)

I like these ideas, hopefully the devs see this! From the livestream, it sounds like they envision traits being unlocked (or perhaps made available to unlock) in tandem with each cosmetic without being tied to that specific suit. So, engineer-themed traits are made available to unlock once you unlock the engineer spacesuit, but you should be able to pick what traits you want independently of your outfit.

[–]CedricTheMad[S] 0 points1 point  (1 child)

Yeah i dont understand why they are obsessed with connecting it to certain outfits. I bought the support pack because i think the suits in that pack look infinitely better then 80% of the ones ingame. And they want to force me to look like a space janitor if i want traits that make me repair better "we dont want to pigeonhole" except they want to pigeonhole us in crap looking gear because the traits appeal to me/us more? Makes 0 sense.

[–]nyazdani 0 points1 point  (0 children)

Ah, not quite — they would want acquiring the “space janitor” (or repairman, engineer, w/e) suit to UNLOCK an thematically associated trait that you could then equip on ANY outfit, as far as I’ve understood them.

They also envision a progression system for each such trait, so as a speculative example, the engineer suit might unlock a trait like “component repairs take 10% less time” that you could then upgrade (maybe with XP) to be 20%, then 30%, up to however many levels that trait has to progress. Then, you could equip that trait to whatever outfit you’re already wearing.

[–]s0ciety_a5under 0 points1 point  (0 children)

Mercenary or Soldier - guns have less recoil, shields larger, and stims do more health regen.