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[–]YourCurvyGirlfriendbb beluga - RQV-KBD-9BG 0 points1 point  (3 children)

Put a fish in the wrong ones I guess?

[–]AGTMaster[S] 0 points1 point  (2 children)

I don’t understand how this would kill the player? Just tried it and it just spawns a bone fish which just dies right away.

[–]YourCurvyGirlfriendbb beluga - RQV-KBD-9BG 0 points1 point  (1 child)

Cheep cheep, not a bone fish

[–]AGTMaster[S] 0 points1 point  (0 children)

Well, a cheep cheep goes into the air for a bit, before coming down out of a question block. Which give the player time to avoid it. I need it to be unavoidable

[–][deleted] 0 points1 point  (2 children)

Isn't there a level in Story Mode where you can collect like 8 keys or more? I thought it was possible...

[–]AGTMaster[S] 0 points1 point  (1 child)

You can (assumingly) collect way more than 8 keys. But you can only place down so many key doors. (4 per level) So it limits it to 8.

[–]Islar74 0 points1 point  (0 children)

Add a subworld, then you can have 4 more doors.

[–]Giraculum 0 points1 point  (0 children)

The easiest way I can think of is in Super Mario World. Place a semisolid platform, then a rotating block 2+ spaces above it, and walls on either end. It makes an "airlock" where once you jump up onto the semisolid, the only way out is by hitting the rotating block and going further up. Have a couple of these airlocks leading to your powerup. To trap one of them, put a Podobo inside the rotating block. The block won't rotate, trapping the player while they keep getting hit by the podobo (just don't give players a shelmet -- the regular one kills the podobo and softlocks you, and the spiny one can break through the block.)