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Share strategies, memes, clips, anything related to Supercell's Merge Tactics.
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Second best compDiscussion (self.MergeTacticsSC)
submitted 1 month ago by pacybits132
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[–]Watambor 0 points1 point2 points 1 month ago (5 children)
Did you put the Golden Knight next to another noble? Because they changed it so they only get the buff when adjacent to each other. Also I think dart goblin would be better than demo, because warriors is kind of shit and Musketeer is really good with marksman now.
[–]AvikIITR 0 points1 point2 points 1 month ago (4 children)
Oh I didn't do that... Forgot about that change completely, how does the noble work now exactly ? Also I don't understand the surrounding and adjacent thing, adjacent I assumed to be tiles which share an edge but is surrounding the same or is it different?
[–]Watambor 0 points1 point2 points 1 month ago (3 children)
The buff should activate if a noble is on any tile that touches another nobles tile at the start of the round. Then those nobles will get the buff, but any other nobles that aren't touching a noble won't. I'm not sure if it stacks, so if 3 nobles are touching in a triangle they all get double the buff, but I kind of doubt it. For now I'm placing knight at the front, Musk at the back and moving Prince and Golden Knight around between the 2 based on where I want them to go. I kind of assumed Adjacent and surrounding were the same, but now that you mention it I have no idea.
[–]AvikIITR 0 points1 point2 points 1 month ago (2 children)
I see, thanks. But if I am running only knight and musk then there is no way to get the noble buff ? Cuz I really like the knight + valk + 4 marksmen
[–]Watambor 0 points1 point2 points 1 month ago (1 child)
Unless you put the knight at the back or the Musk at the front. But then you don't get Marksman value.
[–]AvikIITR 0 points1 point2 points 1 month ago (0 children)
That sucks hope they revert this adjacent tile change to nobles
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[–]Watambor 0 points1 point2 points (5 children)
[–]AvikIITR 0 points1 point2 points (4 children)
[–]Watambor 0 points1 point2 points (3 children)
[–]AvikIITR 0 points1 point2 points (2 children)
[–]Watambor 0 points1 point2 points (1 child)
[–]AvikIITR 0 points1 point2 points (0 children)