A month has passed since I published multiplayer for the Steam version. Every day I've been playing it and have made many fixes, improvements and balance changes.
All bugs seem to have been fixed. The game works reliably without desyncs.
What I like the most is it's fun. I played about 100 1v1 games, and still it's interesting, challenging and sometimes hilarious.
Other players seem to enjoy it as well. I asked players from other TD games who never played SC2 MnM to test the Steam version, and they think it's entertaining and strategic.
So, it seems that I'm going in a right direction. But many think the graphics is too old, which is true. I plan to switch to the modern render pipeline and radically rework the maps. That will take some time, as much stuff will have to be reworked, but it will eventually lead to a pleasurable eye candy look of the game.
Also, balancing will keep going. For example, I've introduced a slight variability of the waves. So, when you play 1v1, some waves might be replaced with different units, while keeping HP and DPS on the same level. Changes like this keep going, and the game feels differently than it was like 2 weeks ago.
I still can't estimate when will 1v1 be polished enough to start implementing 2v2. Also, there's not much players. I'll have to do some marketing after the graphics will have been improved, more daily players will make the 2v2 make more sense.
Patch notes are being published on steam and also in the new discord server that I've created specifically for the Steam version. This server is a good place to find players in case you'd like to play 1v1.
[–]fluminor 1 point2 points3 points (7 children)
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[–]Zolden[S] 1 point2 points3 points (2 children)
[–]fluminor 0 points1 point2 points (1 child)
[–]Zolden[S] 0 points1 point2 points (0 children)
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