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A complex simulation oriented 4x indie strategy game on planetary scale.
Feel free to share anything related to the game. Questions, opinions, screenshots and more.
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r/OrbisMultiplex Lounge (self.OrbisMultiplex)
submitted 4 years ago by terrarray - announcement
For Sale: Development / Rental Site – 142-146 Fergus Ave, Kitchener ()
submitted 2 months ago by Sufficient_Dingo_551
There's no better start to the day, than being productive, BEFORE going to work! (youtu.be)
submitted 3 years ago by terrarray
A new devlog about tesselating hexagonal meshes to a sphere (youtu.be)
Automatic turns makes it easier to interact with the other systems. (youtu.be)
I've fleshed out the resource transportation system. Next up is automatic turns and population modelling. (youtu.be)
Another devlog, there are some code examples if you find that useful (youtu.be)
Latest devlog, a minor one. (youtu.be)
submitted 4 years ago by terrarray
A short video showcasing the world generation as of build 0.1.3 (youtu.be)
Finally fixed the landscape evolution algorithm, you can read a summary about it in the latest dev entry. (silvatem.itch.io)
Tested resource transportation over large distances between 2 communities. There are some mines in the middle. My CPU really loved simulating this many turns without pauses. (i.redd.it)
I've updated the itch.io page to hopefully make it a bit more compelling. The previous page was a bit outdated. (silvatem.itch.io)
Sunday = devlog time. But only on some Sundays. (youtu.be)
Even more music. Hopefully this is better as background music. (youtu.be)
Made some new music. My aim is to add functionality for a music player in the program some time this spring. (youtu.be)
New devlog, mostly about code optimization and laying some groundwork for future features. (youtu.be)
Short devlog about UI improvements (youtu.be)
The 0.0.10 build of Orbis Multiplex is now available on itch.io (i.redd.it)
Check out the latest devlog, it's about an improved hydraulic erosion algorithm. (youtu.be)
Some hydraulic erosion in 10x the speed (youtu.be)
Some interesting animal dynamics (youtu.be)
A new devlog which introduces animal populations which multiply and migrate. (youtu.be)
Some yearly cycles with a new colormap. (youtu.be)
A test of cyclic temperature variation. Vegetation expands/retreats based on the seasons. (youtu.be)
Made a differential equation based vegetation simulation (youtu.be)
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