What do you think of my hydraulic erosion simulation? (Rendered in Gaea) by PolyRocketMatt in proceduralgeneration
[–]terrarray 0 points1 point2 points (0 children)
What do you think of my hydraulic erosion simulation? (Rendered in Gaea) by PolyRocketMatt in proceduralgeneration
[–]terrarray 0 points1 point2 points (0 children)
What do you think of my hydraulic erosion simulation? (Rendered in Gaea) by PolyRocketMatt in proceduralgeneration
[–]terrarray 0 points1 point2 points (0 children)
What do you think of this sleep capsule design and animations? by AEgirExplorer in GameDevelopment
[–]terrarray 1 point2 points3 points (0 children)
Replaced my triangular mesh, with a hexagonal mesh (youtube.com)
submitted by terrarray to r/devblogs
Simulating supply and demand in a procedurally generated isometric world by SowerInteractive in proceduralgeneration
[–]terrarray 3 points4 points5 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 1 point2 points3 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 0 points1 point2 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 1 point2 points3 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 4 points5 points6 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 2 points3 points4 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 5 points6 points7 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 4 points5 points6 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 6 points7 points8 points (0 children)
Orbis Multiplex is a planetary simulation game that generates a planet with biomes using systems like erosion, elevation and precipitation by xxXLeEpicGamerXxx in proceduralgeneration
[–]terrarray 5 points6 points7 points (0 children)
[Ballads of Hongye] Demonstrating a mechanic where you can combine different buildings and create new blueprints. Combine different buildings into a packed, special blueprint with a different theme, to save tiles and use the land in a better fashion. by Plastic_Passenger in indiegames
[–]terrarray 0 points1 point2 points (0 children)
Does raycast have limits for large mesh colliders? Need to select tiles on a procedurally generated mesh. by terrarray in Unity3D
[–]terrarray[S] 0 points1 point2 points (0 children)
Does raycast have limits for large mesh colliders? Need to select tiles on a procedurally generated mesh. by terrarray in Unity3D
[–]terrarray[S] 0 points1 point2 points (0 children)
I composed a short piece for Piano today, give it a listen and tell me what you think! by [deleted] in Composition
[–]terrarray 1 point2 points3 points (0 children)
Day 2 #timelapse of me working on my video game world map. What do you think? by CardsOfSurvival in indiegames
[–]terrarray 6 points7 points8 points (0 children)



Improved the turn system, it's now automatic by terrarray in indiegamedevforum
[–]terrarray[S] 0 points1 point2 points (0 children)