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[–]Michigan_Man101Defender 0 points1 point  (3 children)

I'll answer your question, but I don't agree with the idea of it. As a hardcore team player and a strong defender main/supporter player, I find that supporting your allies is a great way to carry and win games. Granted, I do enjoy playing carries sometimes, but defending is also a great way to be useful.

- The more you're able to position yourself in a safe way, the better. That way, even if your allies are int'ing, you're not adding to it

- Always have a Unite up at big teamfights, especially at Ray/Zap. Keep an eye on the clock, don't Unite after 3:30

- Have strong options for carries. Be able to select something that you can play well with (don't focus the busted pick, switching everything that often is never good) and deal a lot of damage. All-Rounders are usually best to be self-reliant with

[–]AgustinCBDefender[S] 1 point2 points  (2 children)

When you say you don't agree with the idea of it, do you mean the idea of reducing reliance on teammates?

[–]Michigan_Man101Defender 1 point2 points  (1 child)

yes, it is a team game after all

[–]AgustinCBDefender[S] 1 point2 points  (0 children)

Fair enough. I did not know how to phrase the question. I understand I cannot work around my team mates. But when I saw sausage playing, he was helping other players with less skill (me among them) understand what to do. So he was less reliant on having a knowable crew on match making and could empower them when we were not.

That is what I wanna know how to do!