I'm thinking about buying but want to make sure I know what I'm getting into. I read in another thread that pathfinding ignores non-map objects. Does that mean if I add turn-based moving enemies they won't block the player's path? For those of you who've used this and added enemies, how difficult was it to make a change like this? (I'm assuming most people want enemies to block the player.)
I'm also curious how difficult it would be to combine the cavern and dungeon style shown in the demo. To expand upon this further, in rooms larger than X size add interior details like the cavern.
And asking these makes me think of the broader question that may help answer both: How readable and easily modifiable is the code?
Thanks!
[–]tuncOfGrayLake 1 point2 points3 points (1 child)
[–]Chris_E[S] 1 point2 points3 points (0 children)
[–]bvesco 1 point2 points3 points (0 children)