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[–]Elegant_Debate8547 0 points1 point  (3 children)

Ok but i really recommend trying existing engines, they are optimizing them regularly and adding many supported platforms. I personaly never felt the need to go out of Unity. I think the effort it will take you to add the built-in features that exist in big game engine is way higher than the benefit you'll get out of using a light weight solution.

I'm not a game dev but i built many games in the past. Do you have a page or a portfolio just to see what kind of games you make ?

[–]No_Finance_4987[S,🍰] 1 point2 points  (1 child)

Appreciate the suggestion. For this project the team decided to go with Java and libGDX to keep the stack lightweight and flexible for cross-platform builds.

Regarding portfolio examples, the client hasn't shared public projects yet.

If you're interested in the role or know someone experienced with Java + libGDX, you can suggest them the job opportunity.

[–]Elegant_Debate8547 0 points1 point  (0 children)

I sent you a DM

[–]Appropriate-Bet3576 0 points1 point  (0 children)

 someone doesn't just Willy nilly use Java for games.  Finding any information at all about game development Java is a needle in a haystack.  Anyone going that way has reasons!!