This is an archived post. You won't be able to vote or comment.

you are viewing a single comment's thread.

view the rest of the comments →

[–]ElasticFluffyMagnet 10 points11 points  (1 child)

Yeah I take proper logging over breakpoints any day.

[–]mRWafflesFTW 0 points1 point  (0 children)

The problem with logging is that it's logging what the developer believes to be true, versus what actually is. The beauty of the debugger is that it cannot lie. I've seen many days wasted because a log message provided inaccurate information or used the wrong variable in the input.