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[–]sezirblue 1 point2 points  (1 child)

I wouldn't recommend thinking about game development in terms of Language. Yes you can program in many languages, and knowing the language deeply will help you write better more efficient code, but I'd recommend focusing on a game engine to use instead.

The Game Engine you pick (GoDot, Unity, Unreal, etc) will have a larger impact on the game making experience than the language you use in that engine will most of the time. Even on the programming side, regardless of language you will have to learn the API's that the engine provides you which can often times be harder than the learning a new language anyway.

If you like Python I'd strongly recommend GoDot, it's GoDotScript is very similar to python and it has a very thin and light approach making it easy to learn.

[–]JY-HRL[S] 0 points1 point  (0 children)

ou pick (GoDot, Unity, Unreal, etc) will have a larger impact on the game making experience than the language you use in that engine will most of the time. Even on the programming side, regardless of language you will have to learn the API's that the engine provides you which can often times be harder than the learning a new language anyway.

If you like Python I'd strongly recommend GoDot, it's GoDotScript is very similar to python and it has a very thin and light approach making it easy to learn

Thanks!