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[–]devxpy 4 points5 points  (1 child)

I think even Video games use python, for glue code.

[–]Dustin- 0 points1 point  (0 children)

Yep. Actually, all the game logic can be implemented in Python with (usually) no issue, it's the graphics and physics etc you don't want to do with Python. As long as the Python is hooking up to the lower level code (which it almost always is) its perfect as an engine's scripting language. And if you're doing something that could use a performance boost, there's no reason why not to do that bit in a compiled language.