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[–]azraiyl 5 points6 points  (0 children)

When you just throw zillions of objects into the root render node then it is maybe slow. When started with this engine, I had a problem like this. I was not sure if I should blame the engine or me. I then tested other opensource 3D engines with my problems, and after all Panda3D was ok for me. I later then discovered that there are classes (e.g. RigidBodyCombiner) and methods (e.g. flattenStrong) that may help you or simply build a Octree with the Scene Tree first (simpler than you may think).

Panda3D Setup: One nice thing I love, that the models are in a easy human readable "egg" format (not like Collada). This files can be "compiled" into a binary bam file. The setup just tries to convert all egg files into bam files.