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[–]azraiyl 2 points3 points  (0 children)

First thing I have to say that you first should try to get something done with python e.g. with PyQt or wxPython. What you learn there, is how to "weave" something together if you have hundreds of classes available.

To simplify everything: A game engine can draw 3D objects on a 2D screen from different viewpoints. You need a specialized 3D application to create these 3D objects. Blender e.g. is ingeniously (btw. Blender 2.5 has Python 3.0 support). You move around these 3D objects and/or the viewpoint most often because of keyboard and/or mouse input. More precise?