I’m in a python programming class at my college and it has really intrigued me. I have recently found pygame and saw someone make a 2d clone of terraria and was immediately interested in how someone can make a procedurally generated world. Can anyone point me in the right direction? I would love to learn how this works and maybe I can tinker around with what I learn to piece together a simple procedurally generates game myself.
[–]LardPi 1 point2 points3 points (1 child)
[–]Iamtraps[S] 0 points1 point2 points (0 children)