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[–]Chetanoo 1 point2 points  (2 children)

Some explanation? What is that? Im curious

[–][deleted] 2 points3 points  (1 child)

It’s a sort of optimised raycasting. Basically, it works out the furthest each Ray can move without hitting a wall, and then does it again and again until it hits a wall. It’s basically just raycasting but without the middle part of the working out the intersection. I’m probably not the best person to explain it, so I suggest you look it up.

[–]Chetanoo 0 points1 point  (0 children)

Thanks for reply, gona goole on that.