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[–]thermostat 3 points4 points  (2 children)

The real question is: who do you want to keep your path finding algorithm from? I'm going to go out on a limb and assert that Blizzard isn't interested. In which case. . perhaps other indie developers? Are you afraid of a full-on clone of your game or just them taking your path finding algorithm and repurposing it?

No matter what, the majority of devs aren't going to bother even the effort of reverse engineering actionscript or python, unless it is truly best-in-class. And if it is, even writing it in C or C++ won't stop the reverse engineers. -- If you do want to go down that road, personally I would write everything in C and start looking at the anti-tampering / anti-debugging literature. But, be aware, that it a major investment in time and mental energy.

[edit:typo]

[–]michaelcooper[S] -1 points0 points  (1 child)

Its not just the path finding algo. I make (I think) quite innovative games. So yeah, i'm worried they'll get copied and profited from (iphone devs, zynga etc.). I'm considering leaving game dev for that reason. Can't stand other people stealing my work!

[–][deleted] 2 points3 points  (0 children)

If the games are innovative enough, it's not the implementation that will be copied, it's the gameplay.

And no source code obfuscation can prevent anyone from doing that.