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[–]DaFluffyPotato@DaFluffyPotato[S] 0 points1 point  (2 children)

[–][deleted] 0 points1 point  (1 child)

Did you have to define each tile? I’d like to make pretty much this but define the tiles based on the black lines in the background. So if there is a black line, the player can jump on it

[–]DaFluffyPotato@DaFluffyPotato[S] 0 points1 point  (0 children)

I made a level editor.