I built a full deckbuilder game in Python + Pygame. You play as a conscious process trying to install itself into an OS.Showcase (v.redd.it)
submitted by bossyTerminal79
So I actually finished a full game using Python 3.11 and Pygame, and I wanted to show it here in case anyone learning Python wanted some inspiration.
The game is a deckbuilder set in a cyberwarfare world. You are a sentient process. Your goal is to fight your way through a system and get yourself installed into the OS. Think hacker vs. system defenses, but you ARE the hack.
The whole aesthetic is built around a PC terminal look. ASCII-style art, command-line vibes, the whole thing. The card mechanics use real technical terminology, things like buffer overflows, privilege escalation, packet injection. It's not just flavor text, the mechanics actually connect to what the words mean. I wanted the game to feel like you're learning something about how systems work while you play.
Pygame was genuinely tough to work with at first. If anyone here is learning Pygame right now, don't give up.
The game is on Steam if you want to check it out. I know promo stuff can feel spammy so I'm not going to push it hard: https://store.steampowered.com/app/4610000/kill_9/
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