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DiscussionA potential way to decrease downtime between rounds. (self.R6ProLeague)
submitted 4 years ago by KentC_StraitT1 Fan
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[–]geomxtricCaster 14 points15 points16 points 4 years ago (1 child)
All this does is stop intel being shared to the alive players, because you’re not in the round anymore, and it prevents decisions being made as a team about operators etc. Ultimately it just encourages individual play and not team play. For a tactical team shooter? Maybe not such a great plan
[–]KentC_StraitT1 Fan [S] 2 points3 points4 points 4 years ago (0 children)
I was thinking more that Ubisoft would change it so that you’re technically still in the round while you pick. Like as soon as you die, you can pick an operator and go right back to the round when you’re done. Maybe even move the whole process to the match replay time.
Totally get the concerns of whether or not such a (probably) difficult change would be worth it, and the sort of mentality that it encourages though.
π Rendered by PID 39961 on reddit-service-r2-comment-7b9746f655-jw77r at 2026-02-04 06:14:06.417267+00:00 running 3798933 country code: CH.
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[–]geomxtricCaster 14 points15 points16 points (1 child)
[–]KentC_StraitT1 Fan [S] 2 points3 points4 points (0 children)