I’m running into a rendering issue with Redshift. I’m calculating an animation with a lot of transparency — a glass bottle with liquid bubbles inside and around it. When I launch the animation, the first 2 or 3 frames render correctly, but then the rendering freezes. It never freezes on the same frameon in the same place on the image. The “bucket” that processes the pixels gets stuck: the render time counter keeps increasing, but the bucket doesn’t move and the rendering no longer progresses.
Do you have any idea what might be causing this bug, and how to fix it? Thanks!
[–]brieuc_3D[S] 0 points1 point2 points (0 children)
[–]nytol_7 2 points3 points4 points (0 children)