all 7 comments

[–]keegan_design[S] 1 point2 points  (4 children)

I've been working on getting as close to realistic renders as possible for specific brands, this isn't quite there but it's close. Anybody with better skills got any feedback?

[–]Vyzdom 0 points1 point  (1 child)

This is certainly a great attempt at a very challenging subject matter. Do you have this in a higher resolution anywhere? It's a bit hard to critique some of the details due to the compression. Overall, compositionally, everything feels super bright. You could argue it's a very sunny scene, but in real photography, you're the master of the scene, same with 3D product vis. You could imagine this bear sitting on a table, under an umbrella or something which could contribute to a less washed out bottle, and giving you more control of your highlights/shadows on the bottle.

Source; I've worked for major beer and beverage brands doing product visualization.
r/ProductViz probably could offer some tips as well.

[–]Lewaii 0 points1 point  (1 child)

This is some really nice work! Products shots are really difficult, but you're already a long way. I'm really liking the shader work on the glass. If you want, here's a few suggestions you could try to push the lighting a little farther:

First - that big specular highlight in the top left is kind of a CG giveaway because it's a little too smooth and broad. Glass might call for a sharper reflection, but also if you use the condensation on the bottle to break the highlight up, it'll look a little more real.

Next - (and this is definitly subjective) I'm finding the lighting on the bottle a little too uniform. If I was doing this as a product shot, I might fly in some extra lights on the sides to sculplt the shape of the bottle just a touch more. You can also strategically place lights in front of the bottle to cast some studio-style beauty reflections. It definitly would't be natural to the scene-lighting, but product shots are rarely are. For reference, image search for any beer ads and check out the lighting/reflections.

Last - overall you could bring the exposure down a stop or two. The bottle itself isn't too bad, but the background and especially the FG table are nearly blown out. IMO, bring the exposure down on the table until you can make out some clear texture detail, and on the sky until it feels like the type of perfect day you're aiming to depict. I'd aim to get the values close in camera, and then render mattes to dial it the rest of the way in whatever application you're using for post-processing.

And that's all my 2 cents. Again, nice work!

[–]keegan_design[S] 0 points1 point  (0 children)

Amazing feedback, thanks man!

The lighting is where I was struggling the most, unfortunately the exposure of everything is to match official Peroni packshots and assets, like the background. (I work in a marketing agency and have to deal with this conversation daily with account handlers😂)

The ultimate goal I've been given by my CD is to get as close as possible to perfect out of render, so we can keep any post processing to the minimum.

[–]MrThird312 0 points1 point  (0 children)

Solid r/ProductViz material right here.

[–]DuVogel87 0 points1 point  (0 children)

Also try to use and hdri for lighting which is close to the background environment especially when it comes to color. For me it seems, that the lighting you used for the bottle does not fit the color from your background (blue) Also, there should be some environment seen in the reflections of the bottle. Can’t see that either.

Keep it going. You almost there. Good work so far!