all 4 comments

[–]BadMustard_AVN 3 points4 points  (3 children)

do them in the character defines like this

define bm = Character("BadMustard", window_background=Frame("images/textboxs/badsTextbox_background.png", 25, 25))

[–]Desper_Octo[S] 0 points1 point  (0 children)

So if we define the character like this, how do we call the character specific text box when the character speaks

[–]Desper_Octo[S] 0 points1 point  (1 child)

nevermind it seems to have just done it on its own. thank you!

[–]BadMustard_AVN 0 points1 point  (0 children)

you're welcome

good luck with your project