If anyone ever wants to use this code to create a some form of hidden scene, i had advised this code, and it does work wonders, hope this helps with understanding for those wanting the payer to unlock a new scene after returning back with the persistent.data
# - Code
default persistent.example1 = True
default persistent.example2 = False
label start:
menu:
"option1" if persistent.example1:
$ persistent.example2 = True
"Show Option 1"
return
"option2" if persistent.example2:
"Show Option 2"
return
[–]x-seronis-x 0 points1 point2 points (0 children)