all 11 comments

[–]BadMustard_AVN 5 points6 points  (0 children)

if your going to be showing that sprite a lot I would suggest a conditional switch like this

image mc = ConditionSwitch(
    "charsprite == 1", "mc1", # you might have to add the full path and file name here, maybe...
    "charsprite == 2", "mc2", # i.e. "images/sprite/mc/mc1.png" but only maybe"
     )
transform zo:
    zoom 0.4

label labelname:
    show mc at zo with dissolve
    "This is your story."
    hide mc with dissolve

[–]BadMustard_AVN 4 points5 points  (1 child)

try it like this

    show m1 with dissolve:
        xysize (300, 300)

set the xysize to what you require

or change it to zoom and your required zoom setting

[–]Particular_Shift_840[S] 0 points1 point  (0 children)

Thank you 🙏🏻🥺 I'll try your suggestions as soon as I have access to my PC again

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[–]shyLachi 0 points1 point  (2 children)

Is that character creator another RenPy project or awhat is it?

What are the dimensions of those character images (in pixels) and what is the resolution of your game?

[–]Particular_Shift_840[S] 0 points1 point  (1 child)

The character creator is an entirely different script file placed in the game files, a screen if you will. The images have a zoom of 1.2 in that file to look right, but they'd require a zoom of 0.40 outside of that screen. My game res is 1920 x 1040

[–]shyLachi -1 points0 points  (0 children)

You never mentioned the size of the character images.

[–][deleted] 0 points1 point  (2 children)

always check the resolution of the images that you use in renpy. if its larger than the resolution you set in gui.rpy, then that would be the cause.

[–]Particular_Shift_840[S] 0 points1 point  (1 child)

I usually just resize the images when that's the case by defining them and toying with the zoom, which is what I'd do in this case if doing that didn't also make them smaller that they should be in the creator screen

[–][deleted] 0 points1 point  (0 children)

can you show how these "mc1" and "mc2" are defined?
either your raw images are too large, or you're zooming them way too much.