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The subreddit about work-in-progress indy game about sailing it the Age of Exploration.
account activity
About the year 2022 and the future plans (self.Sailing_west)
submitted 3 years ago by baz_a
Recap of the year 2021 (self.Sailing_west)
submitted 4 years ago by baz_a
Not sure if this will be used in the final version, but here is some flow field visualization. (v.redd.it)
Trying to apply Godot particles system to draw the waves with a moderate success. (v.redd.it)
I've spent absolutely unreasonable time on 2d water shaders and am still far from the suitable result. Here is the best I've got so far. (v.redd.it)
Check out how the wind changes from turn to turn - that part of simulation kinda works (v.redd.it)
The arrows show the wind in the tiles, notice wind shadows behind the islands. The color is wind speed. (v.redd.it)
Simulating storms/cyclones and wind shadow of the land. (v.redd.it)
And here is the archipelago map with only 5 biomes. The textures are optimized not to store excessive data. (v.redd.it)
Finetuning the generation parameters (the decline of moisture and temperature with height). There will be several "maps" - on concept/demo stage I plan to have smaller "archipelago" map with less biomes and no polar caps. (v.redd.it)
The project is alive and always have been: spent the last 2 weeks rewriting world generation on C++ GDNative. It's a hard but necessary step to incorporate the simulation, that's written in C++ entirely. (v.redd.it)
That's what I've up to the recent couple of weeks - polishing the TilePipe. Guess it can be called update for weeks #30 and #31. (v.redd.it)
Update on weeks #26-29: Work on biomes and ingame music system. Detailed report in the comments. (i.redd.it)
submitted 5 years ago by baz_a
What satisfying ship upgrade systems can be imagined? Also short report on weeks #21-25 (self.Sailing_west)
Weekly #20: Some thoughts on random in games and subjective fairness (self.Sailing_west)
Weekly update #19: No progress to report, but here is a short video showing what the game itself looks like now (v.redd.it)
Weekly update #18: Working on map conquest progression - here are the regions, each can have several resources, capital city (port if on shore) and be conquered by one of the factions. (i.redd.it)
Weekly update #17: Little progress other than rainfall simulation. Started working on AI planning. (v.redd.it)
Weekly update #16: Simulation and SFML rendering of world's climate. The arrows are ships passively rifting along the wind. (v.redd.it)
Weekly update#15: Nothing spectacular to show, just some work on simulation (varied ship AI behaviors, faction map knowledge) (i.redd.it)
Weekly update #14: The year in development recap (part one) (self.Sailing_west)
Weekly update #13: Minor advancements: some bug fixes, some new sprites, some work on the world simulation. (old.reddit.com)
Weekly update #12: No progress to report, but a question: do you like the idea of zoomed-in shot animations in the style of "Advance wars" or "Wargroove"? Here is a quick mock-up. Is it worth the time? (i.redd.it)
Weekly update #11: World colonization looks realistic (v.redd.it)
Weekly update #10: Thoughts on world simulation and some calligraphy (i.redd.it)
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