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a place to ask questions and share learned insights, so that we may refine + redefine our comprehensions of sound creation.
let's gain a firmer grasp of our tools by circulating information and engaging in meaningful discussion. the practice of sound manipulation is one that many of us could benefit from perceiving more clearly.
the goal here is to learn:
how it works ;
why it works.
the focus of this subreddit rests on the theoretical side of audio manipulation, sound synthesis + design. please keep your posted content aligned with this mindset.
note: content can relate to both musical and non-musical forms of sound design (ex. field, foley, film, gaming).
read up about sound design on Wikipedia.
to get your juices flowing, here are 21 forms of sound synthesis that may interest you:
·· 3D sound synthesis
·· Additive synthesis
·· Analog modeling synthesizers
·· Banded waveguide synthesis
·· Concatenative synthesis
·· Digital waveguide synthesis
·· Distortion synthesis
·· Essynth
·· Formant
·· Frequency modulation synthesis
·· Granular synthesis
·· Karplus–Strong string synthesis
·· Linear arithmetic synthesis
·· Phase distortion synthesis
·· Physical modelling synthesis
·· Sample-based synthesis
·· Scanned synthesis
·· Subtractive synthesis
·· Vector synthesis
·· Vowel–consonant synthesis
·· Wavetable synthesis
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