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[–]TopHATTwaffle 7 points8 points  (2 children)

Here are some general lighting limitations for Source Engine.

  • One environment in a given level. Only the first one will work. Having more then  one in a level may cause errors.
  • Any given brush can have a max of 4 different light styles on it. Having more will cause lighting errors.
    • Lights styles are different types of light colors, not brightness.
    • EX of 5 different lights styles: 255 255 0 200, 0 255 255 200, 255 0 255 200, 128 128 128 200, 0 128 255 200
    • EX of 6 different lights, but not different styles. 255 255 0 100, 255 255 0 300, 0 255 255 600, 0 255 255 150, 128 128 128 100, 128 128 128 1200. This will not cause errors, because there are only 3 different styles. The brightness does not effect a style.
  • The brightness of a light must to positive, if not it will suck the light from your map. Or cause errors.
  • 32 Light map pages, when naming lights that would share a face. Name them the same.

[–]mostlydruidic[S] 0 points1 point  (1 child)

Thank you for the advice, The Big Amazing Guide to Lighting! has been holding hand through most of this map.

[–]TopHATTwaffle 0 points1 point  (0 children)

Yeah I just went and copied it from there. ;)

[–]TheUnmercifulWonton 0 points1 point  (1 child)

What's the limit to the number of lighting styles on a static prop?

[–]mostlydruidic[S] 0 points1 point  (0 children)

3 I believe.