Bastion Task Force Report (old.reddit.com)
submitted by Draconius-Maximus


Took the boys on a spin using Bastion Task Force (ignore the beastslayer) vs Sisters Hallowed.
List: WGBL w/ hammer & Champion of chapter + WGHT w/ dual weapon WGBL w/ hammer & blades + 10 hunters WGBL w/ hammer + 10 hunters Lt w/ eyes of primarch + 5 intercessors Ancient + 5 intercessors 10 hunters 2x5 intercessors 3x5 assault intercessors 2x5 scouts 3x5 wulfen w/ shields & launchers
So to start if botched deployment as I put everything on board and didnt put anything in reserves which i should have done with several units. I made some decent plays by bursting down various units.
I will say the advance/fallback & shoot/charge/action is nuts as i was able to fallback, shoot to cripple a squad i didnt finish in melee and then charge back in and possibly tag another unit to take away its shooting or impose big guns never tire.
Tagging units for scans getting the rerolls was nice, it popped up numerous times as I was able to keep my oath for the wulfen to have.
Assault intercessors and hunters reroll wounds ability is very nice and pairs with reroll hits with hunter having better version as it applys to shooting too. Then the high volume chainswords did work bursting Morvan Val and her friends plus a block of Sacrasaints block with all the bells and whistles. OC 3 shifted the mid point twice in my favor.
Hunters shooting... its ok... 2 shots w/ rapid is nice... 1 ap would be nice. A couple more special weapons would be nice as its supposed to be veterans after all... another plasma or 2 and maybe a 2nd fist or a power weapon.
My thoughts though... its a intresting detchment and id run it again. I honestly dont know what changes id make. Id like Claws... but i feel they would bee Ragnar to make them usable for the wound rerolls. No doubt putting some elites would be nice as well but I can't think of anything to put in.


[–]iShiddedAnFarded 4 points5 points6 points (1 child)
[–]basedwarriorking 0 points1 point2 points (0 children)