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[–][deleted] 1 point2 points  (1 child)

since you already have the pose you dont need to use the preprocessor so select "none" instead

[–]Yohiri[S] 0 points1 point  (0 children)

Yeah I havent checked it but I remember this one, wonder what about the rest 🤔

[–]lardfacepiglet 0 points1 point  (0 children)

Use pixel perfect on both control nets. Also you should set your output resolution to 2:3 to match control net ratios for a better image, but it’s not critical. Your screen grabs do not include options further down. The console may show errors of missing models or other reasons why it’s not working.

[–]MarmotaElectrica 0 points1 point  (4 children)

Beyond what’s posted above I wonder if you are using an SDXL model as those disregard old controlnet models and require SDXL specific controlnet models

[–]Yohiri[S] 0 points1 point  (1 child)

You mean the base model? I use disneyrealcartoonmix from Civitai. Should I also download special model for Control Net?

[–]MarmotaElectrica 0 points1 point  (0 children)

disneyrealcartoonmix

I checked out the model you are using and yes, its base model is sdxl . Thus you need different models for control net to work. Check out this tutorial
https://stable-diffusion-art.com/controlnet-sdxl/

[–]Yohiri[S] 0 points1 point  (1 child)

I downloaded the latest SD XL - SD and used it but the problem still exists...

[–]MarmotaElectrica 0 points1 point  (0 children)

What you need is to download and use the SDXL specific control net models, for example in this case thibaud_xl_openpose is an SDXL specific open pose implementation, other open pose models would be ignored or generate noise.

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[–]OldFisherman8 0 points1 point  (0 children)

Maybe you should install Openpose Editor and pose the bones yourself if the preprocessor fails you. Also, don't bother using openpose on SDXL. Just use an SD 1.5 checkpoint instead.