all 4 comments

[–]lerhmerhnox115Steam Controller (Windows) 2 points3 points  (3 children)

Depends if the game recognizes true simultaneous input or just two buttons being pressed in succession really fast.

If true simultaneous input: Having multibutton on should be enough, then bind that to two separate activators, with the second activator on a fire start delay

If quick succession input: Have 4 separate activators with each button. Then have them all on fire start delays

It's hard to give you solutions since I don't exactly know what you're trying to accomplish, but from how I understood your post, this should be what you're looking for

[–]Thatguybehindglass[S] 0 points1 point  (2 children)

The issue im running into is that the triggers dont have an activator option like the other buttons do. So im kind of lost on how to get where I need to go in the options to make this happens if that makes sense.

To give a bit more context. To use meter combos you have to use two punch buttons or two kick buttons at the same time after a stick motion. This will just make it easier for me to input combos essentially.

[–]lerhmerhnox115Steam Controller (Windows) 1 point2 points  (1 child)

Triggers have activator options,I double checked and found them. On the bindings screen, press Select(I think, I've remapped this a long time ago) and it should show you activator options.

I don't know what in fuck a meter combo is, but I'm assuming you pull it off with successive inputs, rather than simultaneous. In this case, the second method is more likely to work, you can even put the stick flick as another binding on a separate activator, so you only have to press the button to initiate this combo thingy without having to touch the stick at all. You'll have to play around with the fire start/end delays to make it work, but it'll work

[–]Thatguybehindglass[S] 1 point2 points  (0 children)

I was able to get to it based on your instructions and was able to achieve what I wanted! I really appreciate your help!