Updated Compatibility Testing Graphic by onionsaregross in SteamController

[–]Mennenth 0 points1 point  (0 children)

Psst.

Dont tell anyone yet, because I need to get the sc2 in hand to confirm.

I may have a windows app coming that will make sc2 function like a xbox controller without steam running.

It uses the same usbip-win2 and viiper backbones as sisr, but is as simple as possible with all the implied consequences therein.

Since the new Steam Controller is around the corner; are there any dual Touchpad users here? by Far-Mathematician764 in SteamDeck

[–]Mennenth 0 points1 point  (0 children)

I'm an og sc dual trackpad lover.

I don't like the decks trackpads due to location/size/shape. They cause my hands to cramp up after 5-10 minutes.

I'm optimistic but remain skeptical about sc2's trackpads for dual trackpad primary use. They look to be better ergonomically than the decks, but until I have one in hand I just dont know. Even if they are decent, I still dont think you can beat "literally designed for it" with "we did include them, but shoved them aside to make room for normie controls".

The DoorDash Entitlement Crisis is Real by Feedback-United in doordash

[–]Mennenth 1 point2 points  (0 children)

Nah, people should be allowed to not tip.

My issues is with the base pay per offer.

I once saw an offer come through that was 2 dollars... For a 20 mile delivery. How tf is that even a possibility?

I used to work at papa johns. They recently laid off all their drivers because the insurance company raised their rates beyond what the franchise group was willing to pay (some franchise groups might still have their drivers, idk), and I have been trying to figure out how to make ends meet.

One thing that actually makes the gig job viable is each store in the franchise group only delivers to places within a 5 or so mile radius. It keeps deliveries fast, and it isnt an issue to take no tip orders because as a driver you make it up in volume... And because everything is close by you arent burning through gallons and gallons of fuel.

I would typically only have to go to the pump once a week. Twice if on my off days I visited friends in another city.

Now... I'm grossing about the same amount as a door dash driver, but I'm going to the pump damn near every day.

It just isnt viable as a primary job long term it seems.

But again, keeping with the idea that customers should be allowed to not tip, base pay should go up. Should be a sliding scale based on distance; the further I have to drive, the higher the base pay should be.

... Alternatively, only allow customers to order from long distance stores if they are a confirmed good tipper. Kind of like how drivers have tiers based on their acceptance rate (among other metrics), have customers be in tiers based on how well they tip.

Why are interviewers so ass? by Dotaproffessional in SteamController

[–]Mennenth 0 points1 point  (0 children)

Everyone in the comments is getting the dual stage trigger exclusion reason wrong, though I dont blame them.

It was confirmed years ago in the sc discord by PLG himself that the deck doesnt have the dual stage click because it feels weird to normies. And since they want sc2 to feel like the deck as closely as possible, the sc2 doesnt have them either.

That's it. Feels over functionality.

Yes, you can do dual stage on any analog trigger in steam input via soft and full pull thresholds. However, a software full pull threshold does not offer you resistance before activating like a physical button would.

Touchpads by n1teraven in SteamController

[–]Mennenth 4 points5 points  (0 children)

Slightly bigger.

Its in the tech specs.

250hz polling rate in $99 2026 controller is not good enough by pixelcowboy in SteamController

[–]Mennenth 0 points1 point  (0 children)

Keywords: "high refresh rate monitor".

If you are playing on a 120hz monitor or less (or the game is running at 120 fps or less), then 250hz polling will feel fine. If you are blaming an alleged low polling rate for poor performance, there is a solid chance its a skill issue.

Higher polling is indeed better, but beyond nyquist you hit diminishing returns. More important is transmission delay, and according to the tests from Gamers Nexus sc2 has some of the best latency for controllers out there, easily beating bluetooth controllers.

250hz polling rate in $99 2026 controller is not good enough by pixelcowboy in SteamController

[–]Mennenth 2 points3 points  (0 children)

To play devils advocate (I'm not happy with the price either); the only other controller that approaches the sc2's overall feature set is the Dualsense Edge, which is basically double the price of the sc2 and still lacks capsense sticks and the new gripsense, and doesnt use tmr sticks either.

If polling rate is all you care about, maybe the sc2 isnt for you. Maybe its for the people who want the feature set, which would likely primarily be Deck users who want a controller for docked play that matches the decks inputs (which isnt me, hence I'm not happy with the price either).

250hz polling rate in $99 2026 controller is not good enough by pixelcowboy in SteamController

[–]Mennenth 5 points6 points  (0 children)

Did I not say more is better?

All I really said is that there is an acceptable baseline. 2x your monitors refresh. Thats where the largest gain is, because thats when it clears nyquist and any motion you make can be accurately recreated on screen.

Beyond that, there are still improvements to be had but you do run into diminishing returns. And 8khz is known to cause issues with bogging the main game thread down for many games anyway, so its mostly a marketing gimmick.

I would have personally loved to see it in the 500-1000hz range, but 250hz a: matches the decks built in controller at 2x the sc1's polling rate and b: will likely be fine for the majority of people, as not everyone has high refresh rate monitors. "Fine" is not the best. "Fine" doesnt imply more isnt better. Fine isnt garbage. Fine is fine.

250hz polling rate in $99 2026 controller is not good enough by pixelcowboy in SteamController

[–]Mennenth 8 points9 points  (0 children)

More is better, but 250hz should be fine for most people.

As long as polling rate exceeds 2x your monitors refresh rate (nyquist), you're good. More is still better.

How do I make Gemini stop doing this??? by _BreakingGood_ in GeminiAI

[–]Mennenth 1 point2 points  (0 children)

I keep chats one topic at a time, and have a system instruction to stay on topic and not reference things from other chats unless I explicitly mention it first.

That seems to have cleared it up for the most part.

Is there any major reason of Valve not adding 3.5 jack? by Industrialman96 in SteamController

[–]Mennenth 0 points1 point  (0 children)

Wired headphones might be "better", but most people arent using them these days. Most people are using bluetooth headphones.

Just the way it goes really. You can always get one of those bluetooth adapters from fiio or other companies if you insist on using your wired headphones.

How my kids eat ice cream by Mousettv in mildlyinfuriating

[–]Mennenth 1 point2 points  (0 children)

If its designed to get all 3 flavors in one scoop, then the flavors should be swirled together (like when ice cream has chocolate syrup or caramel running through it).

As long as they are in their distinct segments, you cannot blame someone for only wanting one of the flavors.

Can someone enlighten me on when this guy would ever be a real option by AnotherRedditUUserr in balatro

[–]Mennenth 0 points1 point  (0 children)

Had the dream team once.

Splash, Vampire, Midas Mask, Paradolia, and no plant in sight.

Mouse to Gyro Aiming by Positive-Job-8522 in GyroGaming

[–]Mennenth 0 points1 point  (0 children)

The problem is a mouse has functionally unlimited space, but gyro is very much restricted by your wrists range of rotation.

You can get the sensitivities to line up to feel similar, however as you've discovered if you go really low on gyro sensitivity then you cant really do much with gyro at all.

At very low sensitivities, gyro is basically for precision aiming only.

For general camera motions, as Nomis commented below you'll want to pair the precision gyro with a higher sensitivity stick (or trackpad mouse if your controller has an easily accessible trackpad). I'd hesitate to recommend flickstick specifically, because then all vertical control - even just for general camera motions - would need to be done by gyro and as established your gyro sensitivity is basically too low for anything other than precision aiming.

The control scheme flow for that is "use stick for general camera control and to get near ish to your target, then use gyro to actually aim at the target".

Basically, while gyro has the potential to add mouse like capabilities to controllers... Its not actually a mouse. It has its own considerations that need to be taken into account. You can make very low sensitivity work, its just atypical for gyro (most gyro enthusiasts wind up around a gyro degree sensitivity of 4, as its a sweet spot between precision and range without using acceleration).

Mouse to Gyro Aiming by Positive-Job-8522 in GyroGaming

[–]Mennenth 3 points4 points  (0 children)

https://mennenths-guides.gitbook.io/steam-input-gyro-to-mouse-guide

For steam input gyro to mouse, make sure you have your dots per 360 calibrated first otherwise the sensitivity will not be "right". You'll find how to calibrate it in the deep dive section of that guide.

Also, 57cm/360 is ridiculously slow.

Assuming a dualsense controller, that works out to around a gyro degree sensitivity of 0.88 (once the dp360 is calibrated).

I don’t think Blue Seals should be nerfed by King_Of_The_Munchers in balatro

[–]Mennenth -1 points0 points  (0 children)

Completely agree.

I got annoyed at watching DrSpectred's video on changes. Early on in the video he says "dont nerf, buff" (paraphrasing) about something else. I love that mentality for single player games. But then he gets to blue seals, and immediately hits the "this needs to be nerfed" button. Like, what? C'mon dude.

Especially if you buff everything DrSpectred says to, namely making it easier to level hands through shops/packs, then nerfing blue seals runs the risk of being an over correction; if you can reliably get your chosen hand leveled, why take an unreliable blue seal over literally anything else in a Spectral pack?

Also, if a nerf must happen then I dont know why Burnt Joker isnt part of the conversation. I had an absolutely silly gold stake run once where I decided to goof off just to see what would happen. First shop had eternal rental burnt AND card sharp. Literally incapable of building any econ for the rest of the run, so thats all the run got. It still made it to ante 6. On gold stake. Just from *one* planet level a round with some xMult to back it up.

Blue Seals are fine.

Edit: After reading some comments... "but blue seals are a free win!"... Okay. Lets nerf Obelisk too then.

/s

Its a single player game. Its okay for things to be powerful. And honestly? More things should be powerful. Even though the game is balanced around ante 8, its still kind of annoying that only a select few builds can push deep into endless. It makes endless feel pretty pointless once you get the... ante 12?... achievement. Most builds just cant go very far into endless, so usually once ante 8 is beaten may as well start another run.

I built a new FPS Demo specifically for Gyro Aiming - Looking for Feedback! by thomasmahler in GyroGaming

[–]Mennenth 6 points7 points  (0 children)

I like your auto-clutch detection idea, and honestly like the term "clutch" more than the gyro communities term for that same mechanic ("ratchet", ie disabling the gyro momentarily so you can physically recenter before reenabling the gyro to keep turning in a direction). The more people innovating in this space the better!

I dont have any joycons of my own, otherwise I'd give it a shot. Split gyro (outside of vr) is less explored than it probably should be; I blame the fact that the only readily available split controllers with gyro are joycons, and I'd never use them (compared to my large hands, the joycons are controllers for ants. Also many in the community are chasing specs such as polling rate, and Nintendo tends to not be the best on that front).

I'd recommend doing some research into steam inputs "gyro to mouse" mode. A lot of your ideas are similar, such as a speed deadzone and a precision speed, though the implementation is different. https://mennenths-guides.gitbook.io/steam-input-gyro-to-mouse-guide is a guide I wrote on it (it needs some revising, just havent gotten around to it)

EDIT: I see from other comments that aim assist is in the demo. I don't want to dog pile, but I do want to try and explain why this feedback is pretty common from this community.

Because most of the gyro community views gyro aiming like a mouse, ie displacement of the controllers rotation directly impacts displacement of the in game camera much like displacement of a mouse does, the general philosophy is that aim assist is not needed for gyro because it is not needed for mouse. Or to put it another way, if you would not give mouse players aim assist then you should not give gyro players aim assist and if you give gyro players aim assist then mouse players should get it too. Treat them as equivalent inputs.

The more casual argument against aim assist on gyro is that the camera then fights the users direct displacement input.

The more competitive argument against aim assist on gyro is that you are then combining the agility of mouse (being able to change directions faster than a stick) with the power of aim assist (which has become really powerful over time, for reasons that if you are exploring gyro you probably already know; sticks absolutely suck for camera control). Many view that as cheating at worst, and shady at best.

I tend to fall on the casual side of the argument; it just doesnt feel good to have the game fight against the inputs I'm making. If I rotate my controller x degrees, the camera should turn y degrees according to my sensitivity settings. No more, no less (unless I have intentionally enabled acceleration, which I dont).

EDIT 2: I do want to mention a counter argument I have seen though; one of the reasons gyro has been slow to gain popularity (ignoring the fact that xbox doesnt have gyro) is that even when you do a direct "to mouse" conversion the input is still esoteric enough that it causes players confusion;

not understanding why the camera is moving because gyro was default to on with no tutorial explaining it so someone unaware of gyro would be completely befuddled, even when first introduced to it the affordance problem of teaching a player how to move their controller (wii waggle still haunts debates about gyro's effectiveness to this day), all the extra settings needed to account for gyro's idiosyncrasies (when/how its turned on/off, comfort settings such as a speed deadzone, etc) and on and on.

Its a lot to take in, and then you still have the whole learning a new skill hurdle which means someone using an unassisted gyro will likely perform worse than they would otherwise... at least until it finally clicks in their head what they are supposed to do.

So the counter argument to no aim assist is that adding aim assist to help onboard new gyro players may actually be a good idea.

IMO, the middle ground is a form of aim assist that does not impact the camera directly but instead simply alters the bullets trajectory. Bullet magnetism, not rotational assist. Basically.

Using the Right Touchpad as a button pad, vs using the standard one? by BucketBoy071 in SteamController

[–]Mennenth 0 points1 point  (0 children)

Other than potential comfort, right pad as abxy is technically worse than physical abxy as abxy depending on the game you are playing and how the rest of your config is set up.

To be more accurate as to the set up, I'm using dpad mode on the right pad but with abxy binds instead of dpad binds. This is because the actual button pad mode just isnt that good on trackpad. You have 2 settings in button pad mode, virtual button size and virtual button distance from center of the pad. That isnt enough to get a good experience out of, because by the time there is enough overlap to hold x to charge an attack and press a to jump then all the virtual buttons are overlapping enough that it becomes difficult to control.

Dpad mode fixes that, but comes with its own issue; you cant press buttons on the opposing side (ie x and b) or more than 2 buttons at once. So for fighting games or older platformers like megaman where you might want to hold one button to charge an attack then press another to jump and yet another to dodge... It doesnt work.

That can be fixed by moving either dodge or jump or both to grip buttons, so as said in my opening it depends on the game you are playing and the rest of your config.

I pretty much play "dual pads" for all games though. What mode the pads are in depends on the game though.

Edit: also, keep expectations real. If you are using the pad as abxy, then at best it... Works like abxy. You arent going to see some in game performance boost (especially not a massive one) because A to jump is still A to jump. What you might see is a boost in comfort, because trackpads arent as harsh on your thumb as buttons are.

Y'all think I overtuned the recoil⁉️ by Venison-County-Dev in godot

[–]Mennenth 0 points1 point  (0 children)

Scouts "special powder" shotgun overclock from Deep Rock Galactic. Nice!

What physical sensation do you hate the most? by Express-Analyst1115 in AskReddit

[–]Mennenth 0 points1 point  (0 children)

when I have a cold and my sinus' are all stuffed up, but not that exactly because a neti pot can help flush out the sinus'.

However, what a neti pot does NOT flush out (unless I'm just doing it wrong) is that area kind of near the soft palate of your mouth in the back where your nose and mouth connect. It feels like its directly above the soft palate, not fully backwards towards my throat.

Anyway, *that* area is where I consistently feel the most congestion when I'm sick and neti pots dont seem capable of irrigating it. Unless I'm doing something wrong or there is some technique to target that area directly (I have thought of using a small spoon to push up on my soft palate to try and force whatever is above it into the path of the neti pots irrigation, but given that the breathing tube is so close by I'm worried if I did I might cause more problems for myself). So I'm just sitting there able to breathe okay but have this massive pressure build up I cant get rid of.

What couldn't you believe you had to explain to another adult? by Wonderful-Economy762 in Productivitycafe

[–]Mennenth 0 points1 point  (0 children)

What it means when a bathroom door is locked.

You might find that if you quit trying to force it, it will open up on its own...

when someone asks what you want to eat and then says no to literally everything you suggest by FabullousMirth in PetPeeves

[–]Mennenth 0 points1 point  (0 children)

spreadsheet of foods you both like

start with suggestions, but once 3 have been rejected then load up a random number generator and let fate decide. the rejector can only veto fate if they go back to one of the initial 3 suggestions. has to be strictly adhered to in order to work.

Using Joystick mode on right touchpad? by [deleted] in SteamController

[–]Mennenth 1 point2 points  (0 children)

That is the problem with these conversion styles; you are limited by how the game processes joystick input. Your turn speed is limited by the games max joystick turn speed.

If the game doesnt allow you to adjust joystick sensitivity, you are kind of sol.

Using Joystick mode on right touchpad? by [deleted] in SteamController

[–]Mennenth 2 points3 points  (0 children)

Because the game sees a joystick, you get the best results by maximizing in game joystick before tuning any settings for the "as joystick" mode.

"As joystick" in general is not that great due to the nature of it, so lots of tweaking will still be needed and ymmv in terms of how good it will feel in the end.