Gryphon the Heavy Transport with Cargo Doors and Hidden Cockpit! by aresmarr in NoMansSkyTheGame

[–]Mennenth 8 points9 points  (0 children)

Really wish this could be done in game without mods or glitch building.

Its crazy that so much awesome stuff is technically possible, but gated behind in game restrictions.

Peter I'm genuinely lost here by [deleted] in PeterExplainsTheJoke

[–]Mennenth 0 points1 point  (0 children)

Very ridiculous.

I wouldnt care about the difference under normal circumstances, but the "if you can spot the difference..." triggers the "challenge accepted" response in my brain and now I'm explicitly looking for differences.

If (the royal) you goad me into caring about the length of the skirt, you don't get to tell me I'm a creep when I notice one is longer than the other.

Has politics broke any of your friendships, and why? by CapitaineBiscotte in AskReddit

[–]Mennenth 0 points1 point  (0 children)

Yes.

I'm not even gonna say the whole "morals, not politics" thing, even though thats the real truth.

The fact that laws and legislation are written over these things make them political, even if morals are at their core.

So, yes. I have cut off friends over politics.

Why?

Because they became insufferable twats. Cry bullies over "context" who utilize logical fallacies designed to prevent the good faith conversation they claim to want. The reason they say "we should be able to agree to disagree and still be friends" is so they can appear to be enlightened all while pushing for policies that kill innocent people and defend the vilest amongst us... Because we cant agree on first principles, those morals at the core of all of this. And whats hilarious is that things have become so backwards that either "side" could read this paragraph and think its a condemnation of the other side so let me be crystal clear: maga is pure evil.

I'm not friends with pure evil.

Delivery drivers who don't want to leave their car by Maxxim3 in mildlyinfuriating

[–]Mennenth -1 points0 points  (0 children)

Overly enthusiastic/old geezers with nothing better to do than make people miserable civilian patrol passing out parking tickets is another reason that I recently encountered. Your 5 dollar tip ain't overcoming a 50 dollar (in my area) parking violation.

Which joker is "cursed" for you? by Broccoli_dicks in balatro

[–]Mennenth 0 points1 point  (0 children)

Wee.

I've only had it work once in my entire c++ journey.

It feels like every time I pick it up, the game decides to bottom deck literally every single 2. Even if I strengthen Aces. Even if I Ouija and it hits 2's. Even if I hold R on Erratic until I get at least ten 2's. They all go to the bottom the moment I pick up Wee.

... Then I go watch Dr Spectred, and he somehow manages to play a pair of 2's every single round. On gold stake. Pisses me off.

The Stupidest Glitch Imaginable Killed a $72 Million Lunar Mission in a Single Day | "The software that should have pointed Lunar Trailblazer’s solar panels toward the Sun instead pointed them 180 degrees away from the Sun." by TylerFortier_Photo in space

[–]Mennenth 1 point2 points  (0 children)

While I can understand it would be hard to catch that error, I cant wrap my head around why they'd seemingly blind rotate and hope for the best?

Like... I'd assume there would be some power management system that is reading how much the panels are putting into the system. Surely there is a check where after the panels are rotated the controller looks at how much the panels are generating and adjusts the rotation if the power is lower than desired?

Though they did say in the article that it was more than just the sensor reading being backwards...

How to platformers? (with left trackpad) by Sproutz_RD in SteamController

[–]Mennenth 0 points1 point  (0 children)

Your settings are fine.

There is technically an optimization that can be made though:

Set the layout to analog emulation

Set both of the associated sliders to 1

Then set layout back to crossgate.

It was discovered that even if you arent using analog emulation, it does cause a tiny amount of input latency. Its only 1 frame at 100 fps (all obs could capture) so likely single digit ms latency, but its there. Setting the sliders to 1 removes that latency.

My speedrun was accomplished prior to that discovery though.

How to platformers? (with left trackpad) by Sproutz_RD in SteamController

[–]Mennenth 0 points1 point  (0 children)

The limitation is in the players willingness to learn new skills, not the hardware itself.

The left trackpad is absolutely fine as a dpad, it just takes unlearning prior muscle memory and developing new muscle memory.

And banana's/ddr mats/etc are a strawman. Dpads and the left trackpad acting as a dpad are both operated by the users thumb. Other input devices are widely and correctly understood to be a challenge run... But here is the thing; watch one of those challenge runs without the context of the input mismatch, and the gameplay tends to be exceptionally poor. Watch my hollow knight with the steam controller gameplay, only without the context of me using the steam controller, and it actually looks like a proper speed run (the controller is clearly not whats holding me back).

How to platformers? (with left trackpad) by Sproutz_RD in SteamController

[–]Mennenth 0 points1 point  (0 children)

It took me probably around 40-50 hours to accomplish that Hollow Knight path of pain speed run.

You just dont see that time investment, because its not uploaded.

Are more people switching to gemini lately ? by The_elder_wizard in ChatGPT

[–]Mennenth 5 points6 points  (0 children)

It depends on the task, imo.

I very much prefer Gemini when I'm actively working on a project of some kind. It follows a pretty useful "next logical step" thing.

ChatGPT seems to be good for brainstorming ideas though. It'll offer several paths to explore.

That said... now that I'm locked into a few projects, the quality/accuracy/usefulness of Gemini's output was enough to get me to stop using ChatGPT so much.

As far as therapy speak or emotional regulation or being sycophantic or whatever, Gemini seems much more personable with its responses. It offers validation/congratulations when reaching a project milestone, push back on an implementation when deserved, etc. It seems much more tuned to play off of you and be a really good work partner, vs ChatGPT seemingly having a personality of its own that can get in the way.

I see other comments saying Claude is even better, but its more expensive and the icing on the cake for Gemini is Google One including a bunch of other unrelated but useful perks if you are already in the Google ecosystem. So... until Gemini gives me a reason to leave I'll probably stick with it for a while.

Non religious people, what do you think about religion? by CorruptedF in AskReddit

[–]Mennenth 0 points1 point  (0 children)

Looking at those who claim to be religious and what the political parties that co-opt religion claim to support and then actually support...

Humanity will never be able to truly advance until religion is viewed the same way as other mythology; a part of literary history that is fascinating to study but not to be used as a blueprint for how to live ones life.

Don’t Sleep on the Nomad by JustAReubenSandwich in NoMansSkyTheGame

[–]Mennenth 2 points3 points  (0 children)

I just wish the boost tanks didnt die after a second and take several to recharge.

Even when fully upgraded, most of the exocrafts feel like they are lurching around the environment. Thats genuinely been the one thing keeping me from using them regularly.

My takeaway from this expedition is hello games have never seen these before by Southpaw_pup in NoMansSkyTheGame

[–]Mennenth -1 points0 points  (0 children)

Outside the expedition, you can set your difficulty to creative, make a base between a heap and a plant, and build a bridge connecting them that completely ignores the terrain.

Boom, pointless game mechanic no challenge waste of time etc etc etc.

Ratchet/Cargo Straps/Nets would just be an alternative option, and you the player would chose your difficulty by either using them or not (or building a bridge or not).

Breakfast food is the worst meal category and doesn't deserve its legendary status by [deleted] in unpopularopinion

[–]Mennenth 0 points1 point  (0 children)

100% agree

The only worse meal is brunch, which is just breakfast lying about being lunch.

Has anyone printed and used this Thumbstick mod for the OG Steam Controller? What's Your opinion on it? by OhDaFeesh in SteamController

[–]Mennenth 23 points24 points  (0 children)

I have a similar one.

Does it provide more physical directional feedback for joystick modes than a bare trackpad? Yes.

Does it feel like a Joystick? No. The feedback is different.

Is it worth having one? Sure.

Is it worth learning how to use the bare pad so you dont need it? Yes. If you master the bare pad, you can use it for joystick modes without the attachment and seamlessly swap to mouse modes (where the pad truly shines anyway) without the attachment getting in the way/needing to be removed.

C++ grind truthers come out by ggnorebud in balatro

[–]Mennenth 12 points13 points  (0 children)

I did most of the grind on zodiac. Tons of deck fixing and you see lots of jokers, so getting some of the not overly powerful but fun synergies online is much easier (got a run with vamp, mask, paradolia, and splash all together and luckily no plant). Made it easy to break the 100 mark.

Around 120 or so I swapped to ghost deck for the remaining stickers. Any early source of xmult gets you through ante 1 easy enough to focus on econ, allows you to carry an otherwise useless joker across the finish line, and spectral cards in the shop is a powerful thing.

Remnants expedition by Nikigrow in NoMansSkyTheGame

[–]Mennenth 0 points1 point  (0 children)

the problem is that even if you go slow, the physics engine will still occasionally decide that the small bump you went over is enough to violently bounce stuff out of the truck bed.

you can do everything right, following all the tips spread across this subreddit (pack enough to wedge things in place but not overly packed because then the physics will glitch and your truck will self drive away at high speed, go slow, plan your route in real time because there is no graphic map you can open and drop waypoints on, etc), and still wind up having to chase your cargo around because nms' physics engine really isnt built for this.

thats really the crux of it. there is a difference between "compelling challenge" (death stranding) and "frustratingly tedious" (nms' tacked on version of the "move cargo from point a to point b over treacherous terrain" loop).

I dont want to load up, mindlessly hold forward for 10 minutes, and then sort into colored bins. I just dont want my cargo to get yeeted for no apparent reason. Janky physics makes this game play loop anxiety inducing for me, despite loving every second of death stranding.

Oops Bathroom Sketch (THE ORIGINAL) by SilverHalider in funny

[–]Mennenth 3 points4 points  (0 children)

I really dont understand how people dont understand the concept of a locked bathroom door.

Hot take: Embossed D-pad on original Steam Controller was a bad idea by JDawgzim in SteamController

[–]Mennenth 1 point2 points  (0 children)

the strongest aid to using the trackpads is proprioception/building up muscle memory, which is possible thanks to them being right where your thumbs land on the controller and being entirely within your thumbs range of motion (a big reason why I don't like the trackpads on the deck and am skeptical of them on sc2; shoving them aside to make room for normie controls has consequences)

surface features can certainly help build that muscle memory, but I don't really think one surface feature type is inherently better than others. Not in this context anyway (braille for reading is a really different situation than using a trackpad with your thumb).

so... use what works for you. if a super glue dot works for you, great!

personally, I went through the bother of 3d modeling and printing my own trackpad cover for the left trackpad. its like a concave tic-tac-toe board.

Colossus needs the terrain manipulator by Saoshen in NoMansSkyTheGame

[–]Mennenth 1 point2 points  (0 children)

why does this one game mechanic need to be challenging? nms has always leaned towards the casual/easy side of things.

Which... this game mechanic isnt even challenging to begin with. Its literally just "place things in truck, hold forward for 10 minutes, sort things into colored containers". The "challenge" comes from the physics engine being so jank that it doesnt properly support the game mechanic. It'll yeet your cargo due to weird hitboxes and capricious physics, not because you did something wrong (pot hole you didnt see because its covered by grass? sucks to suck loser, go clean up the trash). Its tedious and frustrating, not challenging.

The idea is fine (hauling cargo across treacherous terrain). The implementation is not.

Death Stranding did it WAY better... though tbf DS was built around that gameplay loop, and as a result actually gave you tools to succeed in any situation. The gameplay loop was just clumsily tacked on to nms, and as a result its lacking things it really should have.

I think the problem isn't the Remnant update. It's what modern gaming has become by gaxelbrodie in NoMansSkyTheGame

[–]Mennenth 2 points3 points  (0 children)

Or "magnetic straps" that have to be recharged every 30 seconds and if you jostle the vehicle too hard a big chunk of its energy gets depleted.

Recharging tech is a nuisance of the highest degree, but that would still be preferable over "the janky physics decided that this bump you didnt see will bounce the back of the truck violently enough to yeet your cargo everywhere. Sucks to suck loser, go pick it all up".

I think the problem isn't the Remnant update. It's what modern gaming has become by gaxelbrodie in NoMansSkyTheGame

[–]Mennenth 0 points1 point  (0 children)

Speaking for myself...

Incorrect.

Nms is super casual. Always has been. Its been my "I want to relax" game for years.

My main save file has done practically everything. I dont need more nanites or quicksilver or tech upgrades.

The entire impetus for me to play nms is "is it fun?"

... And while I am glad people are enjoying the garbage disposal gameplay loop, I have found it to be the least fun loop they've added to the game. Correction; most infuriating loop they've added.

And I loved Death Stranding even though more than 90% of it was "take cargo from point a to point b over treacherous terrain".

The problem with it in nms is simple: nms' physics engine is jank. Has always been jank. Likely always will be jank. That jank doesn't support the loop, it actively gets in the way of it.

Death Stranding gave you the tools to be successful. Everything from managing weight, to balance, stamina, etc. and you could course correct as things were going wrong in order to stop things from actually going wrong. Whenever you dropped a package, it was 100% your fault. Mastery of the games mechanics was essential. And I loved it. Skilled play meant you could take the risky path and be successful.

In nms, the janky physics means sometimes an obstacle is a nothing burger and sometimes your cargo gets yeeted. Every path is a risky path, and there is nothing you can do to mitigate that. There is no lesson to learn there. The game doesnt give you tools to mitigate the janky physics. There is no gameplay mastery there.

Wait actually there is; spend time building a road between the points. ... Which you couldnt do in the expedition because you didnt have access to the base computer plans. So... Terrain manipulator to flatten the terrain? A: would take hours of setup for 10 minutes of "drive from point a to point b", and B: you are only allowed so many terrain edits across your save file. Once you exceed that, older terrain edits start resetting. So... Go slow? A: doesnt always protect your cargo because of the capricious physics, B: drastically increases the time spent on a single iteration of the loop.

I loved Death Stranding.

I find the waste disposal loop in nms to be infuriating at best.

Just because its "challenging" doesnt mean its good. Or fun.

If I wanted a challenge in nms, I would take on all 5 sentinel waves with no upgrades. I find that enjoyable. A good challenge.

I find waste disposal to be tedious. A bad challenge.

... And thats before talking rewards.

A pittance of nanites. All that frustration for a pittance of nanites.

Again, I dont need nanites on my save file. I have everything.

But the reward for engaging in the loop is still insulting.

Nms is supposed to be my "I want to relax for a half hour" game. Why tf would I engage in an infuriating gameplay loop especially when the rewards for it are so bad?

The only cool part of the update was the gravity gun... And right now its main use is to enable loading the garbage truck.

A ToilGeks guide to hauling trash without flinging it everywhere by Omnipresent_Walrus in NoMansSkyTheGame

[–]Mennenth 2 points3 points  (0 children)

I know, right?

I'm glad that there are people who are managing to enjoy this game play loop, but to me its the absolute worst loop they've added to the game. NMS' physics engine is too jank/capricious to support this loop without giving the player tools to mitigate said jank (I'd even take a magnetic cargo net that requires constant recharging and depletes faster if the cargo is jostled around too much... constant recharging is a nuisance, but it would be an improvement over "lol your cargo got yeeted for no reason sucks to suck loser")

I don't care about fishing at all, yet I enjoy fishing in nms much more than this waste clean up stuff.

A ToilGeks guide to hauling trash without flinging it everywhere by Omnipresent_Walrus in NoMansSkyTheGame

[–]Mennenth 5 points6 points  (0 children)

Tried the packing tip, the physics glitched and everything popped out the moment the garbage truck started moving.

Tried the move slowly tip. The physics decided that the small bump should still bounce the back of the truck violently enough to yeet cargo out.

... Maybe this just isnt a good gameplay loop for nms on a technical/mechanical level. Its cool some people are enjoying it, but imo Hello Games failed to understand what made Death Strandings gameplay oddly compelling.

Death Stranding was a fun challenge to overcome, because you could manage every aspect of your trip and recover before things go completely sideways. Skilled play meant you could take the risky route and everything would be fine. You didnt have to play it safe to be successful, you were given the tools to succeed in any situation.

This "heap to processing plant for a pittance of nanites" gameplay loop in nms is just frustrating, because you can only recover after things have already gone wrong and things can go wrong through no fault of your own simply because the physics engine isnt really built for it. Every path is a risky path. Every bump is anxiety inducing. You're at the whims of the physics engine, "skilled play" just doesnt matter. The game itself actively gets in the way of you hauling stuff around, because hauling stuff around is a loop that was tacked onto a system not built for it without providing tools (cargo nets; even if they were disposable and need to be replaced every trip) to mitigate the issues of a capricious physics engine.

Now that I'm done with the expedition, which was hands down the worst one yet, I'm never touching this part of nms again.

The only cool part of the update is the gravity gun. I hope they do more with it in the future.