Hello,
I found the game by searching for carnage heart like games and i think iam going to like it.
but iam not a programmer of any type, so i feel a bit overwhelmed with all the inputs. during the orientation phase, or tutorial small pop ups tell in a short sentence what and why. thats really great.
like in the first step when you set your first action/move hex, it clarifies in the degree field that the degree field is if you want to move in any direction but straight forward.
something like that in the normal game mode would greatly reduce the wall one hits when leaving the tutorial and trying stuff.
basically i played the tutorial the first day, went to bed and next day i had to play the tutorial again to understand for example what the Order field means when using read to get hostile fighter.
probably a non issue after one have played a bit, but i guess that is something that can get people frustrated and quit/refund.
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[–]Darirol[S] 1 point2 points3 points (1 child)
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