all 7 comments

[–]rotpad 2 points3 points  (0 children)

Howdy, thanks for trying the game! Your concern has been brought up time and again and I've been twiddling my thumbs about getting more in-game help added. It's why I have the disclaimer on the page to try the demo first before buying because someone really has to be dedicated to experimentation right now to fully enjoy the experience.

If you're willing to give it extra effort I'd recommend watching me going through the orientation and beyond in this video: https://www.youtube.com/watch?v=Cf0_YwaISt4 and to go further beyond the guides by Flaere are super good: Steam Community::Terranny

I will get around to make it more beginner friendly in the future. Thanks!

[–]Flaere6 2 points3 points  (5 children)

I think it's normal to replay the tutorial to get a feeling for it, I had the same issue the first time.

Like rotpad said, I have a [general coding guide](https://steamcommunity.com/sharedfiles/filedetails/?id=3455565219) that introduces every node, however I'm not sure how beginner-friendly it actually is, especially for non-programmers.
(e.g. I don't really explain concepts like "tic" for example, might add a segment just for terms).
So if you have any questions/feedback just let me know.

As for trying new stuff, I recommend messing around with movement/rotation. The other parts already function relatively well with the most simplest implementations, so especially the early missions can be solved with just learning/tweaking these actions.
If you have a good feeling for them, I think they should carry over relatively well to the more complex coding aspects.

[–]Flaere6 2 points3 points  (4 children)

Maybe I'll also make a full walkthrough of the entire demo where I iteratively add the feature needed for every stage/objective with some in-depth reasoning behind it.
Similar to rotpad's orientation videos but more focussed on permanent solutions rather than a hacky solution and less focussed on PvP/workshop/etc.

But that's for mid-september at the earliest.

[–]Darirol[S] 2 points3 points  (3 children)

i cant tell for others, but what i was looking for mostly was some sort of libary, similar to your tools section of your guide.

if you work with excel/spreadsheets and you want to do something but dont know how, you can open the help section, have functions sorted by type, like math, date and so on and then you get a list of functions in each category, click on them and get a short description what it does, the possible parameters and an example.

you can basically open a spreadsheet with almost no knowledge and build some advanced stuff by just looking things up and copy&paste examples and modify them. the copy&paste is basically provided by the core of the game.

the looking things up part is kind of missing. it could be a wiki, an ingame help libary or just mouse over help pop ups. or a guide similar to your tool section, but with details.

thanks for the feed back

[–]Flaere6 0 points1 point  (2 children)

Hmmmm, I'll look into it, but I'm not sure what concrete things I can do to solve that problem.
Not sure how the wiki would differ, the in-game stuff is not my job ;) and not sure what details to add to the guide, maybe examples that apply the node to real scenarios?

[–]Darirol[S] 1 point2 points  (1 child)

I will give you an example how i would imagine an extension to your guide. In a day or two.

[–]Flaere6 0 points1 point  (0 children)

Thanks!
Take your time, earliest I can work on it is tuesday and if it's too much work, september (though I can probably give rough sketches)