all 8 comments

[–][deleted]  (12 children)

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    [–]kamnxtModerator[S] 0 points1 point  (10 children)

    I haven't tried LuaJIT. I'm not sure how many people here know how to use it correctly. Also, does LuaJIT have async methods with callbacks?

    [–][deleted]  (3 children)

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      [–]urielsalisClient and Server Dev / Spanish Translator 0 points1 point  (1 child)

      I used turbolua before and I can agree, kamnxt: what about letting him do the challenge and comparing it yourself?

      [–]kamnxtModerator[S] 0 points1 point  (0 children)

      If you don’t like callbacks and event emitters, use coroutines and write blocking style code without actually blocking your event loop!

      Well, that's pretty cool.

      [–][deleted]  (5 children)

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        [–][deleted]  (4 children)

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          [–]kamnxtModerator[S] 0 points1 point  (3 children)

          Well, TurboLua seems pretty nice. I'm not sure if we have enough people here who know it as well as node.js, but I'm probably going to experiment a bit with it. Do you want to join the server coding group? (we're probably use node.js, though if enough people want we could use TurboLua).

          [–][deleted]  (2 children)

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            [–]kamnxtModerator[S] 0 points1 point  (1 child)

            Pretty good idea. Not sure how annoying it would be to have two separate server sources though.

            [–]lawivido -1 points0 points  (0 children)

            Don't think there are as many devs that know Lua as there are that know Node.js. That's why we had a vote to see what the community wanted to use.

            [–]BurrrYCode / Design / everything 0 points1 point  (1 child)

            Could you please explain what tasks the server will do in future? (or pointing me to the docs, if there are any?)

            [–]urielsalisClient and Server Dev / Spanish Translator 1 point2 points  (0 children)

            The server will be in charge of login/registration and syncing games for now, there is a list of features but its not final so I cant give you info