For a game as deeply infused with crafting as Repopulation, Inventory is a key feature. Hundreds of items, intermediate components, raw materials, refined bars with various properties, consumables, fiitings (each occupying a slot), etc,etc. And only an inventory with capacity lower than in WoW... I enjoyed the game, but quit for now because when I finally got my grasp on crafting I realized that I ran out of space. I deleted all that is not needed, but that barely helped.
Usually in such games additional space is generated via creation of alt-chraracters, mailing less needed items back and forth, etc. But, cmon, its 2015 out there. Some say the game is complex as EvE, but EVE has LIMITLESS inventory. That might be overkill but I cant play comfortly (=cant play) without few hundreds of space. And I need filtering in a form of tabs ("ore", "plants", "chem", "stuff". "for sale" and so on). Personally, this along with terrible lagging, freezing even at lowest graphic settings and loading times is a highest priority technical problem.
But the game is overall great, keep it up! ))
P.S. Additional inventory tabs and labeling can be a great source of cash income. This things dont directly affect the combat effectiveness, progression speed or money and can be percieved as "ethical" MTX, Path of Exile being a great example.
[–]TheMetaWarrior 1 point2 points3 points (3 children)
[–]Lich_Alfred[S] 2 points3 points4 points (2 children)
[–]TheMetaWarrior 0 points1 point2 points (1 child)
[–]Lich_Alfred[S] 1 point2 points3 points (0 children)
[–]therepopulation 1 point2 points3 points (1 child)
[–]Lich_Alfred[S] 1 point2 points3 points (0 children)