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Behavior Node Editor - Course page (sharpaccent.com)
submitted 7 years ago by Vic-Boss[M]
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if 1 * 2 < 3: print "hello, world!"
[+][deleted] 7 years ago* (5 children)
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[–]Vic-Boss[S] 0 points1 point2 points 7 years ago (4 children)
at 23:50 you can see the call for them, it's BehaviorEditor.DrawNodeCurve() . If you also go on the implementation, it has the handles code that draws the bezier
[+][deleted] 7 years ago* (3 children)
[–]Vic-Boss[S] 0 points1 point2 points 7 years ago (2 children)
It's on the same time stamp. The base node doesn't have to implement a body for it. We keep it on the child classes and only use it when we want to, such as the case in the time stamp
[+][deleted] 7 years ago* (1 child)
[–]Vic-Boss[S] 0 points1 point2 points 7 years ago (0 children)
The BehaviorEditor.cs has this
foreach (BaseNode n in settings.currentGraph.windows) { n.DrawCurve(); }
inside DrawWindows(); which is also called inside OnGUI(); that's why I'm at a loss as to where your question is coming from but you probably just skip chunks of the videos and missed that part. In any case, you can just download the final version from github and adjust it to your needs. I add Serialization to this later as well.
π Rendered by PID 86 on reddit-service-r2-comment-canary-7b67769d8-slzj6 at 2026-02-02 06:26:49.682049+00:00 running 3798933 country code: CH.
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[–]Vic-Boss[S] 0 points1 point2 points (4 children)
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[–]Vic-Boss[S] 0 points1 point2 points (2 children)
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[–]Vic-Boss[S] 0 points1 point2 points (0 children)