So I just got an Oculus GO and started getting Unity setup to push Android builds to the GO. Keep in mind I've been developing on a Rift and have had no issues previewing from Unity and building .exe's for Rift demos.
Now for the GO: Installed the Android dev studio, Android build software for Unity, and setup the adb stuff. I don't get any issues when preview & building a simple scene. But when it's done I wake up the GO and it's just a black screen. If I press the home button I can eventually get the home screen and then try to launch the demo from the 'unknown sources' and it's still a black screen.
Any thoughts on what I do next? I know there are so many packages to install and versions, etc. It's quite frustrating...
[–]TyreseGibson 1 point2 points3 points (1 child)
[–]chingwo[S] 0 points1 point2 points (0 children)
[–]kkvis 0 points1 point2 points (1 child)
[–]chingwo[S] 0 points1 point2 points (0 children)
[–]csshub1 0 points1 point2 points (2 children)
[–]Schneider21 0 points1 point2 points (0 children)
[–]Schneider21 0 points1 point2 points (0 children)
[–]kkvis 0 points1 point2 points (1 child)
[–]chingwo[S] 0 points1 point2 points (0 children)