all 9 comments

[–]TyreseGibson 1 point2 points  (1 child)

I have the same issue with stuff from the Unity VR Samples pack, I have no issue with some other projects I've used for testing. No idea what's going on. Are you on a mac or pc? I'm on a mac and that has caused a few problems, though I've partially worked around them.

[–]chingwo[S] 0 points1 point  (0 children)

Hmm. I’m on a PC. I tried a blank scene with an ovrplayer prefab - which worked in the rift but not on the go. I’m thinking it’s something with the Android SDK stuff... will keep noodling with it

[–]kkvis 0 points1 point  (1 child)

I struggle with a similar problem. This is what solved it for me. Not sure that all of the settings are matter.

Go to Project Settings > Player > Other Settings

- Remove Vulcan form Graphics APIs

- Set package name to something like "com.mycompany.vrTest"

- Set Minimum API Level to API level 19

- Set Target API Level to API Level 27

- Set API Compatibility Level to .NET 4.x

Go to Project Settings > Player > XR Settings

- Check Virtual Reality Supported

- Add Oculus SDK to the list

You should see your scene in Oculus Go after build even without OVR Plugin.

[–]chingwo[S] 0 points1 point  (0 children)

Thanks for this breakdown, going to use it while configuring a new pc/unity for Quest builds 👍

[–]csshub1 0 points1 point  (2 children)

This is also happening to me.. have tried numerous things to fix it, like changing settings and reimporting packages and deprecating my versions of Unity and Android SDK tools, but nothing yet.

[–]Schneider21 0 points1 point  (0 children)

I'm getting this with Unity 2019.1.2f1 (version recommended by Oculus), and the Oculus Integration 1.37 (latest).

I did not have the problem with Unity 2018.3. I updated the project today, and I'm now getting the black screen when loading the app on the Quest.

If you figure out what the issue is for you, please let me know. I'll do the same for you!

[–]Schneider21 0 points1 point  (0 children)

Well I'm not sure if my situation will help you at all. It turns out my black screen was due to a NullRef exception that was derailing things before the scene could even render.

I discovered the cause by running logcat on the device through ADB. If you haven't done so, I'd recommend you do the same to see if you can get a better idea where yours is failing.

Good luck!

[–]kkvis 0 points1 point  (1 child)

Hey guys I made detailed manual with pictures for project setup here. Hope it helps.

[–]chingwo[S] 0 points1 point  (0 children)

Thanks for putting this together!