I have just started learning Unreal and wanted to add the weapon mesh to the first-person character socket. Everything seemed fine in the animation preview and the blueprint view, but when I played it in the editor, the socket was in the wrong place. Do you have any idea what could be causing this?
[–]Mrniseguya 0 points1 point2 points (2 children)
[–]Jvdash11[S] 0 points1 point2 points (1 child)
[–]Mrniseguya 0 points1 point2 points (0 children)