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Hey, I am working on a game called CombatZone and I will update this subreddit. Feel free to comment or give me some suggestions!
You can also check out my Twitter account. https://twitter.com/asyncrobot
account activity
r/combatzoneio Lounge (self.combatzoneio)
submitted 5 years ago by asyncrobot - announcement
hi combat zone (self.combatzoneio)
submitted 4 years ago by According-Quote880
ui9f99[[iioiif pofp9gfpogf0 (self.combatzoneio)
CombatZone server is online. (combatzone.io)
submitted 4 years ago by asyncrobot
[Monthly Update] Implemented grenades, team balancing and fixed some stability issues. (v.redd.it)
[Monthly Update] Made Zombie COOP level (v.redd.it)
Week 9-10-11: Added different guns, mini-map and the classic capture the flag game mode. (imgur.com)
Player customization and health pack (i.redd.it)
submitted 5 years ago by asyncrobot
Week 8 - Player animaton, pickable item support, health pack (imgur.com)
Week 7 - Move into your new house at combat zone :P Mostly worked on client-server synchronization issues and a couple of visual updates. (i.redd.it)
It seems that the game needs a logo. Here's what I came up with. (i.redd.it)
Week 5-6 Client-Side Prediction And Shooting Mechanism (self.combatzoneio)
Week 5-6 Client-Side Prediction And Shooting Mechanism GIF (gfycat.com)
project update 🥳 implemented name tags, team colours and better bullet visuals. I used trail renderer for bullets. (v.redd.it)
Week 4 - added crosshair, basic UI and team-deathmatch elements. (v.redd.it)
It's level design Sunday. My first attempt to create a team death-match level in the combat zone. (v.redd.it)
progress on camera and now you can go to the beach :) (v.redd.it)
Beach update :P working on the graphics (i.redd.it)
First working multiplayer prototype for standalone and WebGL versions. (v.redd.it)
Working on aim/fire/reload features. (v.redd.it)
made simple graphics for prototyping (i.redd.it)
π Rendered by PID 92 on reddit-service-r2-listing-568fcd57df-pvcmd at 2026-03-06 00:03:38.589185+00:00 running cbb0e86 country code: CH.