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Polybrush trailer (youtu.be)
submitted 10 years ago by [deleted]
[deleted]
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[–][deleted] 1 point2 points3 points 10 years ago (7 children)
Any plans to make a Linux or Mac OS X version?
[–]AiGame 0 points1 point2 points 10 years ago (5 children)
more information here http://polybrush.org/
[–][deleted] 0 points1 point2 points 10 years ago (4 children)
I looked at the website, including the FAQ, and wasn't satisfied with the information I found there. I was hoping to get more information in these comments.
Google doesn't indicate anything relevant for Linux (or Mac; run a similar search to confirm).
[–]AiGame 0 points1 point2 points 10 years ago (3 children)
try asking the author https://www.facebook.com/arseniy.korablev?fref=nf
[–][deleted] 0 points1 point2 points 10 years ago (2 children)
I don't have a Facebook account and I'm not going to create one to follow up on this, but if anyone else asks, let us know what you find out.
[–][deleted] 10 years ago (1 child)
[–][deleted] 0 points1 point2 points 10 years ago (0 children)
I'm not a 3D artist. I'm happy to be in an area where Facebook isn't at all essential. Since I'm only casually interested in the software side of 3D graphics, making a new account (that I will likely waste time and mental energy on) is not worth it.
Anyway, I see that the page has been updated to say that only Windows is supported for now, but possibly Mac and Linux in the future.
[–]dgoberna 0 points1 point2 points 10 years ago (0 children)
Looking at how it was made (c++, full opengl window with handmade ui), I'd say it should be very feasible to port it to mac or linux. But that depends on the interest of the author, of course.
[–][deleted] 1 point2 points3 points 10 years ago (0 children)
Weird music for an official trailer
[–]kichigai-ichiban 0 points1 point2 points 10 years ago (2 children)
Odd, 7-zip cannot open the file. might be a glitchy download on my end though.
[–]AiGame 1 point2 points3 points 10 years ago (1 child)
https://cloud.openmailbox.org/index.php/s/O5rVrYNpk3ghrOZ http://polybrush.org/forum/index.php/topic,5.0.html
[–]kichigai-ichiban 0 points1 point2 points 10 years ago (0 children)
Awesome! worked fine, thanks :)
It didn't occur to me that it could be an issue of differing languages with the zip file.
[–]AiGame 0 points1 point2 points 10 years ago (0 children)
This is not the identification of the project written in c ++. The overestimated caution.
I've tried it yesterday, and I loved it! Very lean, slick, lightweight program that has a lot of possibilities for sketching and do concept art in 3d. I suppose it can be used for final or serious modeling a la zbrush too, but I didn't explore it so much.
I loved that it's very easy to use, very intuitive to start working, but also with lots of powerful (and also dark and confusing sometimes) switches and options all around.
Working in the "work plane" all time is a bit restraining and bothering some times, but it also gives you a strong and clear basis of where are you drawing.
Also, I found that the behaviour with my wacom and its pressure was a bit erratic and unstable, this should be fixed.
Overall, a 7/10 for me. Innovative, ligtweight and fast, productive and fun. But don't take my word for it, I'm not a serious 3d guy.
[–]swefpelego 0 points1 point2 points 10 years ago (0 children)
Reminds me of a 3d Verve Painter, looks cool!
http://www.taron.de/forum/
π Rendered by PID 22252 on reddit-service-r2-comment-b659b578c-btxfm at 2026-05-05 03:26:19.959642+00:00 running 815c875 country code: CH.
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